arXiv AI

Reinforcement Learning: From Algorithms To Foundation Models

arXiv:2607. 17560v1 Announce Type: new Abstract: Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives.

arXiv AI
Sep 10

PAN: A World Model for General, Actionable, and Long-Horizon World Simulation

arXiv:2511.09057v4 Announce Type: replace-cross Abstract: A world model is a cognitive simulator of the real-world environment allowing biological agents to reason about how the world evolves, whethe...

By PAN Team, Zihan Liu, Yi Gu, Mingkai Deng, Guangyi Liu, Zeyu Feng, Qiyue Gao, Yiyan Hu, Benhao Huang, Yichi Yang, Kun Zhou, Jiannan Xiang, Zhiting Hu, Zhengzhong Liu, Eric P. Xing
arXiv Machine Learning
Jun 2

World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications

arXiv:2606. 00133v1 Announce Type: new Abstract: World models, internal simulators that learn the structure and dynamics of an environment, have emerged as a central paradigm in the pursuit of artificial general intelligence, enabling agents to predict, plan, and reason within learned representations.

By Arif Hassan Zidan, Yi Pan, Hanqi Jiang, Ruiyu Yan, Wei Ruan, Zihao Wu, Lifeng Chen, Weihang You, Xinliang Li, Bowen Chen, Huawen Hu, Peilong Wang, Sizhuang Liu, Jing Zhang, Siyuan Li, Zhengliang Liu, Yu Bao, Lin Zhao, Lichao Sun, Dajiang Zhu, Xiang Li, Jinglei Lv, Quanzheng Li, Wei Liu, Tianming Liu, Wei Zhang
arXiv AI
Jul 21

Reward-Driven LLM Agent Workflows: Synthesizing POMDP Routing and Self-Correction for Autonomous Decision-Making

arXiv:2607. 17038v1 Announce Type: new Abstract: This paper addresses key technical challenges in current large language model (LLM) agent applications, including long-horizon planning, sparse reward attribution, and dynamic environmental interaction, by designing and optimizing an intelligent agent workflow.

By Amez Amanj Ali, Kuo-Kun Tseng
arXiv Computer Vision
Aug 25

WorldMind: Decoupled Game World Model for State-Aware NPC Behavior

WorldMind is a decoupled framework for state-aware NPC behavior in game world models, separating interactive world modeling into four layers: Understanding, Decision, Control, and Generation. It constructs a compact state from generated frames, reasons over it to plan NPC actions, translates actions into temporally aligned conditions, and synthesizes visual outcomes. Experiments on the newly introduced BOSS-140K dataset show that WorldMind achieves more tactically appropriate and coherent NPC behavior than baseline models in about 70% of pairwise comparisons.

By Zhiyang Deng, Boran Zhang, Danze Chen, Yeying Jin
Hugging Face Trending Papers
Aug 3

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions.

arXiv Computer Vision
4d ago

RoXDrive: Closed-Loop Reinforcement Learning for End-to-End Autonomous Driving via Action-Faithful Rollouts

arXiv:2609.36851v1 Announce Type: new Abstract: End-to-end autonomous driving policies are commonly trained via imitation learning on logged demonstrations without observing the consequences of their...

By Hongbin Lin, Chaoda Zheng, Yiming Yang, Xiangyu Li, Shijia Chen, Jinhao Deng, Kangjie Chen, Dongbin Zhang, Jie Feng, Yu Zhang, Xianming Liu, Shuguang Cui, Boyang Wang, Zhen Li
arXiv AI
Jun 30

Exploration and Online Transfer with Behavioral Foundation Models

arXiv:2606. 29980v1 Announce Type: new Abstract: Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories.

By Louis Bagot (SyCoSMA), Mathieu Lefort (LIRIS, SyCoSMA, IRISA, MALT, UR), La\"etitia Matignon (SyCoSMA)
arXiv AI
Aug 5

Quo Vadis, World Modeling?

arXiv:2608. 02713v1 Announce Type: cross Abstract: Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize.

By Yu Yang, Xuemeng Yang, Licheng Wen, Lingdong Kong, Xiaobin Hu, Dongyue Lu, Wei Chow, Xiyan Huang, Yuxiang Feng, Yue Liao, Jianbiao Mei, Daocheng Fu, Rong Wu, Pinlong Cai, Ran Yi, Ying Tai, Jiangning Zhang, Botian Shi, Yong Liu, Shuicheng Yan