arXiv:2606. 00133v1 Announce Type: new Abstract: World models, internal simulators that learn the structure and dynamics of an environment, have emerged as a central paradigm in the pursuit of artificial general intelligence, enabling agents to predict, plan, and reason within learned representations.
By Arif Hassan Zidan, Yi Pan, Hanqi Jiang, Ruiyu Yan, Wei Ruan, Zihao Wu, Lifeng Chen, Weihang You, Xinliang Li, Bowen Chen, Huawen Hu, Peilong Wang, Sizhuang Liu, Jing Zhang, Siyuan Li, Zhengliang Liu, Yu Bao, Lin Zhao, Lichao Sun, Dajiang Zhu, Xiang Li, Jinglei Lv, Quanzheng Li, Wei Liu, Tianming Liu, Wei Zhang
arXiv:2607. 17038v1 Announce Type: new Abstract: This paper addresses key technical challenges in current large language model (LLM) agent applications, including long-horizon planning, sparse reward attribution, and dynamic environmental interaction, by designing and optimizing an intelligent agent workflow.
By Amez Amanj Ali, Kuo-Kun Tseng
arXiv:2607. 01531v1 Announce Type: new Abstract: Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks.
By David Courtis, Wenhao Li, Scott Sanner
Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions.
arXiv:2607. 01531v2 Announce Type: replace Abstract: Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks.
By David Courtis, Wenhao Li, Scott Sanner
Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks. World models learned with deep networks are flexible but data-hungry and transfer poorly beyond their training distribution.
arXiv:2606. 29980v1 Announce Type: new Abstract: Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories.
By Louis Bagot (SyCoSMA), Mathieu Lefort (LIRIS, SyCoSMA, IRISA, MALT, UR), La\"etitia Matignon (SyCoSMA)
arXiv:2608. 02713v1 Announce Type: cross Abstract: Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize.
By Yu Yang, Xuemeng Yang, Licheng Wen, Lingdong Kong, Xiaobin Hu, Dongyue Lu, Wei Chow, Xiyan Huang, Yuxiang Feng, Yue Liao, Jianbiao Mei, Daocheng Fu, Rong Wu, Pinlong Cai, Ran Yi, Ying Tai, Jiangning Zhang, Botian Shi, Yong Liu, Shuicheng Yan
arXiv:2605. 29032v2 Announce Type: replace Abstract: Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss.
By Christoph Dann, Yishay Mansour, Mehryar Mohri
arXiv:2511. 22226v2 Announce Type: replace Abstract: The standard theory of model-free reinforcement learning assumes that the environment dynamics are stationary and that agents are decoupled from their environment, such that policies are treated as being separate from the world they inhabit.
By Alexander Meulemans, Rajai Nasser, Maciej Wo{\l}czyk, Marissa A. Weis, Seijin Kobayashi, Blake Richards, Guillaume Lajoie, Angelika Steger, Marcus Hutter, James Manyika, Rif A. Saurous, Jo\~ao Sacramento, Blaise Ag\"uera y Arcas
arXiv:2608. 06015v1 Announce Type: cross Abstract: Deep Reinforcement Learning (RL) is notoriously sample inefficient.
By Xinwei Liu, Junyuan Liang, Jianting Zhang, Wuhui Chen
arXiv:2608. 04964v1 Announce Type: new Abstract: Interactive video world models are essential for long-horizon planning and exploration, yet they suffer from compounding errors.
By Bohai Gu, Yueyang Yuan, Taiyi Wu, Dazhao Du, Jian Liu, Xiaoyi Pang, Jie Zhang, Xiaocheng Lu, Haobin Zhong, Xiaotong Zhao, Alan Zhao, Song Guo