arXiv:2606. 29980v1 Announce Type: new Abstract: Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories.
By Louis Bagot (SyCoSMA), Mathieu Lefort (LIRIS, SyCoSMA, IRISA, MALT, UR), La\"etitia Matignon (SyCoSMA)
arXiv:2601. 18930v4 Announce Type: replace-cross Abstract: We are interested in enabling autonomous agents to learn and reason about systems with hidden states, such as locking mechanisms.
By Seiji Shaw, Travis Manderson, Chad Kessens, Nicholas Roy
arXiv:2607. 13988v1 Announce Type: new Abstract: Multi-turn agents solve complex tasks through extended sequences of tool interactions before producing a final answer, making credit assignment a fundamental challenge during post-training.
By Leitian Tao, Baolin Peng, Wenlin Yao, Tao Ge, Hao Cheng, Mike Hang Wang, Jianfeng Gao, Sharon Li
arXiv:2606. 20002v1 Announce Type: cross Abstract: This work presents a general framework for training large language models (LLMs) to "Connect the Dots" (CoD), a meta-capability required by long-lifecycle agents: as an LLM-based AI agent gets deployed in an environment, it solves a long sequence of tasks while continuously exploring the environment, learning from its own experiences, and iteratively self-updating its context about the environment, thereby achieving progressively better performance on future tasks conditioned on the updated context.
By Yanxi Chen, Weijie Shi, Yuexiang Xie, Boyi Hu, Yaliang Li, Bolin Ding, Jingren Zhou
arXiv:2606. 32017v1 Announce Type: cross Abstract: Agentic reinforcement learning requires assigning credit to environment-facing actions such as searches, clicks, edits, navigation commands, and object interactions.
By Yuanda Xu, Zhengze Zhou, Hejian Sang, Xiaomin Li, Jiaxin Zhang, Xinchen Du, Zhipeng Wang, Alborz Geramifard
arXiv:2607. 24057v1 Announce Type: new Abstract: Real-world Reinforcement Learning depends on the ability to formulate safety constraints into a policy.
By Michael Girstl, Alexander Mattick, Christopher Mutschler
arXiv:2608. 03223v1 Announce Type: cross Abstract: Agentic reinforcement learning enables LLM agents to learn through interaction, but sparse trajectory-level rewards reveal success without identifying which intermediate decisions deserve credit.
By Ranxu Zhang, Guinan Chen, Chenshaodong, Jinghao Lin, Xiaozhou Xu, Sunzhe, Yanyong Zhang, Chao Wang
arXiv:2506. 09276v4 Announce Type: replace-cross Abstract: This paper presents a state representation framework for Markov decision processes (MDPs) that can be learned solely from state trajectories, requiring neither reward signals nor the actions executed by the agent.
By Lorenzo Steccanella, Joshua B. Evans, \"Ozg\"ur \c{S}im\c{s}ek, Anders Jonsson
arXiv:2603. 08558v3 Announce Type: replace Abstract: Learning compact state representations in Markov Decision Processes (MDPs) has proven crucial for addressing the curse of dimensionality in large-scale reinforcement learning (RL) problems.
By Tommaso Giorgi, Pierriccardo Olivieri, Keyue Jiang, Laura Toni, Matteo Papini
arXiv:2608. 05111v1 Announce Type: new Abstract: In partially observable reinforcement learning, agents face a dual bottleneck: they must explore to encounter rewarding states and retain that experience in memory to optimize their policies.
By Jai Malegaonkar, Rohan Patil, Henrik I. Christensen
arXiv:2605. 26012v2 Announce Type: replace-cross Abstract: Deep reinforcement learning (RL) agents commonly rely on high-dimensional neural representations, despite growing evidence that task-relevant value and policy structure may be intrinsically low-dimensional.
By Aleksandar Todorov, Matthia Sabatelli
This work presents a general framework for training large language models (LLMs) to "Connect the Dots" (CoD), a meta-capability required by long-lifecycle agents: as an LLM-based AI agent gets deployed in an environment, it solves a long sequence of tasks while continuously exploring the environment, learning from its own experiences, and iteratively self-updating its context about the environment, thereby achieving progressively better performance on future tasks conditioned on the updated context. Major components of the CoD framework include: (1) algorithm design and infrastructure for end-to-end reinforcement learning (RL) with long rollout sequences interleaving solve-task and update-context episodes; (2) tasks and environments for incentivizing and eliciting the targeted meta-capability in LLMs during training, as well as for faithfully measuring progress during evaluation.