The paper introduces a latent dataset distillation framework for human motion prediction, addressing the limitations of traditional gradient matching by incorporating a learned motion prior. Motions are compressed using a residual‑quantized variational autoencoder, and distillation updates only a latent bank while keeping the decoder frozen, ensuring synthetic motions remain plausible. Experiments on Human3.6M, CMU, and 3DPW datasets demonstrate that this method outperforms direct gradient matching in most settings and yields more realistic synthetic motions.
By Ge Tian, Guang Li, Takahiro Ogawa, Miki Haseyama
Uni-HOI is a unified framework that learns the joint distribution among text, human motion, and object motion for 4D human‑object interaction (HOI). It uses large language models and two motion‑specific VQ‑VAEs to convert heterogeneous motion data into token sequences, enabling seamless integration of all three modalities. A two‑stage training strategy first captures correlations on a large‑scale HOI dataset and then fine‑tunes for specific tasks, achieving strong performance on text‑driven HOI generation, object‑motion‑driven human motion generation, and human‑motion‑driven object motion prediction.
By Mengfei Zhang, Jinlu Zhang, Zhigang Tu
arXiv:2609.37495v1 Announce Type: new
Abstract: Human motion generation plays an important role in applications such as character animation, virtual environments, and embodied interaction. While exis...
By Yun Chen, Munchurl Kim, Jeonghyeok Do
arXiv:2412.00112v5 Announce Type: replace
Abstract: Generating natural and expressive human motions from textual descriptions is challenging due to the complexity of coordinating full-body dynamics a...
By Seong-Eun Hong, Soobin Lim, Juyeong Hwang, Minwook Chang, Hyeongyeop Kang
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2503.06897v3 Announce Type: replace
Abstract: Text-to-motion generation is a rapidly growing field at the nexus of multimodal learning and computer graphics, enabling flexible and cost-effectiv...
By Xingzu Zhan, Genpei Zhang, Chen Xie, Honghang Chen, Haoran Sun, Xiaochun Mai
MorphoStyle is a new framework for shape‑aware motion style transfer that uses a shape‑conditioned FSQ‑VAE. It disentangles style from content through a contrastive style encoder, a text‑guided style‑routing mechanism, and a manifold‑preserving style modulator. Experiments on benchmark datasets show that MorphoStyle outperforms existing baselines in both shape control and motion style transfer.
By Xin Feng, Eleonora D'Arnese, Mohan Sridharan
arXiv:2603.08590v4 Announce Type: replace
Abstract: Text-to-motion generation has advanced with larger corpora and stronger generators, yet many models still rely on holistic frame- or clip-level lat...
By Zeyu Ling, Qing Shuai, Teng Zhang, Shiyang Li, Bo Han, Changqing Zou
arXiv:2608.29891v1 Announce Type: new
Abstract: Unsupervised skeleton-based temporal action segmentation is a crucial task for understanding human behavior in long untrimmed sequences. Recent approac...
By Xinyao Qin, Linxiang Peng, Youbao Ye, Di Yang, Jiangtao Wang
The paper compares diffusion and rectified flow objectives within the MotionGPT3 framework for text-driven motion generation. Experiments on HumanML3D show that rectified flow converges faster, achieves strong test performance earlier, and matches or exceeds diffusion quality while requiring fewer sampling steps. The study isolates the generative objective’s impact, demonstrating that rectified flow’s benefits transfer to continuous-latent motion generation.
By Jaymin Bhan, JiHong Jeon, SangYeop Jeong
Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original motion. Existing diffusion-based approaches struggle to balance text-responsive "change" and inertial "invariance".
The paper introduces a unified conditional-flow framework that integrates text-driven motion generation, semantic editing, and intra-structural retargeting into a single rectified-flow model. By treating editing as a change in semantic condition and retargeting as a change in skeletal condition, the approach eliminates fragmented pipelines and allows a single model to perform generation, zero‑shot editing, and zero‑shot retargeting on articulated 3D motion data. Experiments on SnapMoGen and a Mixamo subset demonstrate that the model can handle all three tasks without task‑specific fine‑tuning, preserving both motion semantics and skeletal structure.
By Junlin Li, Xinhao Song, Siqi Wang, Haibin Huang, Yili Zhao