PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2608.23279v1 Announce Type: new Abstract: Text-driven human motion synthesis has made substantial development with two core modules of motion representation and generative architecture. For rep...
arXiv:2608.20699v1 Announce Type: new Abstract: Animating articulated 3D meshes via text requires satisfying strict kinematic constraints, modeling causal interactions between parts, and achieving in...
arXiv:2607. 27581v1 Announce Type: new Abstract: Grounding human motion in language, and language in motion, is a central step toward physical AI systems that can understand, generate, and communicate human behavior.
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.
arXiv:2606. 01014v1 Announce Type: cross Abstract: We address text-based 3D human motion editing, where the goal is to preserve the style and structure of a source motion while applying edits described in natural language.