arXiv:2611.05874v1 Announce Type: new
Abstract: Humans can easily recognize the same objects across different viewpoints of a 3D scene, whereas teaching models such multi-view-consistent perception t...
By Jiahao Ma, Qiang Zhang, Miaomiao Liu, David Ahmedt-Aristizabal, Chuong Nguyen
Dyna3 is a training‑free framework that extends the depth foundation model DA3 to perform 4D dynamic scene reconstruction without fine‑tuning. By leveraging DA3’s cross‑view features and a best‑match search, it distinguishes static surfaces from moving objects, and uses vision‑language models to generate semantic prompts for SAM 3 to achieve precise instance‑level segmentation. Experiments on four datasets show Dyna3 outperforms correspondence‑trained methods, improving dynamic object segmentation by +5.5 pp, speeding pose estimation 13×, and reducing memory usage 4–8×.
By Xinhao Xiang, Weiyang Li, Zhijie Zheng, Abhijeet Rastogi, Jiawei Zhang
arXiv:2606. 08014v1 Announce Type: cross Abstract: Accurate 3D instance segmentation in point cloud data is critical for machine vision applications.
By Liang Xu, Fangjing Wang, Jinyu Yang, Feng Zheng
arXiv:2609.36875v1 Announce Type: new
Abstract: Accurate instance segmentation in dynamic scenes is important for downstream applications such as robotics and autonomous driving. Existing Segment Any...
By Jingdong Zhang, Xin Li, Jan Kautz, Wenping Wang, Chris Choy
BlazeVGGT is a training‑free, plug‑and‑play module that speeds up the VGGT visual geometry model by sparsifying cross‑view attention. It selects a compact set of complementary views using a greedy determinantal point process, preserving dense per‑frame predictions while eliminating redundant computations. On 2,000‑frame sequences, BlazeVGGT achieves roughly 13× faster inference and improves Chamfer Distance from 0.41 to 0.32, demonstrating a strong accuracy–efficiency trade‑off for point‑cloud reconstruction and camera‑pose estimation.
By Shujun Yao, Junhui Lin, Congying Han, Tiande Guo, Ziwen Liu, Bonan Li
arXiv:2607. 17778v1 Announce Type: cross Abstract: Class-agnostic 3D instance segmentation is critical for robotic systems operating in unknown environments, enabling perception of previously unseen objects for reliable manipulation and navigation.
By Juno Kim, Hye-Jung Yoon, Yesol Park, Byoung-Tak Zhang
PointGauss is a 3D-native framework that performs semantic parsing and instance segmentation on 3D Gaussian splatting representations by treating Gaussian primitives as unstructured point sets and extracting scale‑invariant geometric features with Point Transformer V3. It introduces an adaptive region‑of‑interest cropping strategy and an instance‑aware distance‑constrained rasterization pipeline to enable scalable, view‑consistent pixel‑level projections. The authors also release SplatSeg‑360, a cross‑scale benchmark with 32 complex scenes and over 6,300 aligned 2D‑3D masks, and show that PointGauss achieves real‑time performance with state‑of‑the‑art 3D‑mIoU (~90%) and 2D‑mIoU (~80%) scores.
By Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li
Classical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng directly at the level of instance segments: a class-agnostic segmenter partitions each image, and per-segment descriptors are obtained by pooling features from large 3D foundation models over the masks.
arXiv:2609.01530v1 Announce Type: new
Abstract: Self-supervised pre-training via cross-view completion learns strong features for 3D vision from co-visible regions of image pairs. However, the refere...
By Thibaut Loiseau, Guillaume Bourmaud, Vincent Lepetit
arXiv:2609.23733v1 Announce Type: new
Abstract: Feed-forward visual geometry models such as the Visual Geometry Grounded Transformer (VGGT) have recently enabled direct 3D reconstruction from multi-v...
By Abteen Arab, Guile Wu, Chengjie Huang, Dongfeng Bai
Dual-State Slot Attention (DSSA) is a self‑supervised framework that separates per‑frame appearance from temporally stable identity within each slot, addressing conflicts that cause slot swapping in video object‑centric learning. It introduces a learned recurrent transition for identity updates and competition‑modulated aggregation to suppress weakly matching slots, thereby improving segmentation quality and temporal consistency. Experiments on MOVi‑C, MOVi‑D, and YouTube‑VIS show DSSA outperforms prior methods and enhances downstream object recognition and video dynamics prediction.
By Sieu Tran, Duc Nguyen, Hao Vo, Khoa Vo, Ngan Le
arXiv:2506.17545v2 Announce Type: replace
Abstract: Large language models are increasingly being applied to 3D scene understanding. However, existing 3D-aware LLMs largely operate as black boxes: the...
By Junjie Wang, Zhihao Yuan, Shuyi Jiang, Chun-Mei Feng, Yaolun Zhang, Shuguang Cui, Zhen Li, Na Zhao