Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries.
arXiv:2606. 28656v1 Announce Type: cross Abstract: Deformable 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for rendering dynamic scenes in a wide range of 3D applications.
By Ruitao Chen, Mozhang Guo, Jinge Li
Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training.
arXiv:2606. 31148v1 Announce Type: cross Abstract: 3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions.
By Duc Cao Dinh, Khai Le-Duc, Florent Draye, Chris Ngo, Terry Jingchen Zhang, Bernhard Sch\"olkopf, Zhijing Jin
arXiv:2608.21136v1 Announce Type: new
Abstract: Recently, open-vocabulary zero-shot 3D scene understanding using vision foundation models has emerged as a promising alternative to data-intensive supe...
By Jie Xu, Na Zhao
arXiv:2509.04859v4 Announce Type: replace
Abstract: Fast and efficient photorealistic 3D reconstruction with (semantic) Gaussian Splatting (GS) is crucial for time-critical robotic perception and nav...
By Hannah Schieber, Dominik Frischmann, Victor Schaack, Simon Boche, Angela Schoellig, Stefan Leutenegger, Daniel Roth
arXiv:2606. 19733v1 Announce Type: cross Abstract: Efficiently retrieving specific 3D instances from large-scale scenes via natural language prompts remains a formidable challenge in multimedia analysis.
By Xiuyuan Zhu, Ke Lu, Zijie Yang, Chao Yue, Jian Xue, Dongming Zhang
arXiv:2606. 24353v1 Announce Type: cross Abstract: Bird's-eye view (BEV) perception fuses multi-camera images into a unified top-down representation for autonomous driving.
By Hojun Choi, Seulbin Hwang, Dae Jung Kim, Kisung Kim, Hyunjung Shim, Jinhan Lee
ExtrinSplat is a new framework that separates geometry from semantics in 3D Gaussian Splatting scenes. It clusters Gaussians into overlapping 3D object groups and uses a Vision‑Language Model to generate lightweight textual hypotheses, creating an extrinsic index layer that handles complex polysemy. This approach reduces adaptation time from hours to minutes, cuts storage overhead by orders of magnitude, and outperforms existing embedding‑based methods on open‑vocabulary 3D object selection and semantic segmentation benchmarks.
By Jiayu Ding, Xinpeng Liu, Zhiyi Pan, Shiqiang Long, Ge Li
arXiv:2608.30870v1 Announce Type: new
Abstract: Semantic segmentation in 3D Gaussian Splatting (3DGS) is crucial for advancing 3D scene understanding. Existing methods predominantly rely on feature d...
By Kun Cao, Di Wang, Haibin Zhu, Haozhi Huang, Xu Wang, Zheng Shi, Guanghua Yang
arXiv:2607. 00832v1 Announce Type: cross Abstract: A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration.
By Zhenjia Li, Jinrang Jia, Yifeng Shi
arXiv:2606. 30576v1 Announce Type: cross Abstract: Cross-view object geo-localization (CVOGL) aims to locate a target object from a query view (e.
By Liyao Wang, Ruipu Wu, Haojun Xu, Lei Shi, Linjiang Huang, Si Liu