VGGT-$\Omega$
arXiv:2605.15195v2 Announce Type: replace Abstract: Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also prov...
BlazeVGGT is a training‑free, plug‑and‑play module that speeds up the VGGT visual geometry model by sparsifying cross‑view attention. It selects a compact set of complementary views using a greedy determinantal point process, preserving dense per‑frame predictions while eliminating redundant computations. On 2,000‑frame sequences, BlazeVGGT achieves roughly 13× faster inference and improves Chamfer Distance from 0.41 to 0.32, demonstrating a strong accuracy–efficiency trade‑off for point‑cloud reconstruction and camera‑pose estimation.
arXiv:2605.15195v2 Announce Type: replace Abstract: Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also prov...
arXiv:2609.23733v1 Announce Type: new Abstract: Feed-forward visual geometry models such as the Visual Geometry Grounded Transformer (VGGT) have recently enabled direct 3D reconstruction from multi-v...
arXiv:2605.14315v2 Announce Type: replace Abstract: Recent feed-forward 3D reconstruction methods, such as visual geometry transformers, have substantially advanced the traditional per-scene optimiza...
arXiv:2610.01013v1 Announce Type: new Abstract: Feed-forward 3D vision models such as VGGT have achieved remarkable progress, unifying camera estimation and dense scene reconstruction in a single pas...
SAM‑V is a geometry‑aware extension of the Segment Anything Model (SAM) that integrates 3D priors from a feed‑forward geometry model (VGGT) into 2D segmentation. It uses a prompt‑fusion mechanism to combine sparse SAM prompts with view‑specific camera tokens and local VGGT features, enabling a mask decoder that attends to both dense 2D and 3D cues. The resulting end‑to‑end system produces consistent multi‑view instance segmentation in a single forward pass, achieving significant gains on the IGGT 3D tracking benchmark without offline mask matching or explicit 3D reconstruction.
LoG-VGGT is a memory‑efficient framework for long‑sequence 3D reconstruction that balances local temporal modeling with global camera consistency. It uses cross‑window attention in a small subset of transformer blocks to propagate information across adjacent temporal windows while keeping memory usage bounded. A global camera consistency refinement module further improves long‑horizon pose stability by enforcing scene‑level constraints through cross‑attention between camera and compact register tokens, leading to better depth accuracy and robust camera pose estimation on multiple benchmarks.
Geometry transformers such as VGGT achieve strong performance by jointly reasoning over multiple views with global attention. However, scaling them to large view collections remains challenging due to the quadratic cost of attention.
arXiv:2610.07958v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
arXiv:2605.12491v2 Announce Type: replace Abstract: Vision Transformers (ViTs) learn rich visual-semantic representations through all-to-all self-attention among patch tokens. However, this design im...
The paper introduces Hardware‑aware Calibrated Clustered Attention (BC attention) to speed up the global attention layers of the Visual Geometry Grounded Transformer (VGGT) used for 3D scene reconstruction. By clustering queries within hardware‑friendly neighborhood blocks and adding hashing hyperplane calibration plus threshold‑based error compensation, BC attention reduces computation and memory traffic, enabling it to handle long sequences with practical latency gains on GPUs. Experiments show that calibrated BC attention accelerates global attention by 2.10–2.63× and the entire backbone by 1.77–2.35×, with only a 1% loss in accuracy, and achieves up to 2.87× latency improvement with less than 5% performance drop.
Zebra3D introduces a layerwise sparse‑linear hybrid attention framework that enhances the efficiency of pretrained 3D foundation models without requiring training from scratch. By assigning linear‑centered attention to tolerant early stages and tile‑sparse attention to sensitive middle‑to‑late stages, it preserves context through landmark summaries and enables training‑free conversion via closed‑form affine fitting. Across multiple backbones, Zebra3D achieves strong reconstruction and camera‑pose accuracy with high attention sparsity, delivering up to 7.1× speedups at 1,024 views and maintaining performance close to dense counterparts after optional post‑conversion training.
arXiv:2605.23889v2 Announce Type: replace Abstract: Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods of...