arXiv Computer Vision

VGGT-Prime: Compute-Adaptive Mixture-of-Heads for Efficient Visual Geometry Transformers

Hugging Face Trending Papers
Jul 20

MuViSeg: Multi-View Segment Correspondences from Dense Geometry Priors

Classical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng directly at the level of instance segments: a class-agnostic segmenter partitions each image, and per-segment descriptors are obtained by pooling features from large 3D foundation models over the masks.

arXiv Machine Learning
1d ago

SAM-V: Geometry-Aware Segment Anything for Multi-View Instance Segmentation

SAM‑V is a geometry‑aware extension of the Segment Anything Model (SAM) that integrates 3D priors from a feed‑forward geometry model (VGGT) into 2D segmentation. It uses a prompt‑fusion mechanism to combine sparse SAM prompts with view‑specific camera tokens and local VGGT features, enabling a mask decoder that attends to both dense 2D and 3D cues. The resulting end‑to‑end system produces consistent multi‑view instance segmentation in a single forward pass, achieving significant gains on the IGGT 3D tracking benchmark without offline mask matching or explicit 3D reconstruction.

By Jiangshan Gong, Yuqun Wu, Qiqian Fu, Yao Xiao, Chuhang Zou, Shenlong Wang, Derek Hoiem
arXiv Computer Vision
Sep 1

XDG: Accelerated Visual Disambiguation

arXiv:2608.29733v1 Announce Type: new Abstract: Visual aliasing, also known as the doppelganger problem, remains a key challenge for structure-from-motion (SfM): visually similar but physically disti...

By Gonglin Chen, Ben Southall, Hanyuan Xiao, Wenbin Teng, Haolin Xiong, Tianwen Fu, Junyi Ouyang, Kshitij Singh Minhas, Supun Samarasekera, Rakesh Kumar, Yajie Zhao
arXiv Computer Vision
Sep 3

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

The paper introduces Self-Geometry, a plug‑and‑play test‑time adaptation framework that enforces explicit multi‑view geometric constraints on Vision Foundation Models (VFMs) using 2D pixel correspondences as pseudo ground truth. It combines Geometric Disentanglement Optimization—mixing Multi‑View and Epipolar Consistency losses with Gradient Disentanglement—to avoid gradient conflicts, a Frame Angular‑Neighbor sampler based on SO(3) geodesic distances to select informative views, and a Lightweight TTA module that adapts VFMs via LoRA. Experiments on six VFMs and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom) show consistent improvements in pose and geometry estimation.

By Seokhyun Youn, Dahyeon Kye, Sung-Ho Bae, Jihyong Oh
arXiv AI
Aug 26

VisCache: Visual KV Cache Pruning for Efficient Vision Large Language Model Inference

VisCache introduces a two-stage, plug‑and‑play framework for pruning visual key‑value caches in Vision Large Language Models without retraining. The first stage filters out temporally redundant keyframes, while the second stage, PruneKV, applies a parabolic layer‑wise budget and asymmetric update to selectively prune keys and fuse values, preserving essential context. Experiments show up to 2.35× speedup and significant memory savings with only 19–28% of the original cache retained, outperforming existing baselines.

By Lyuke Wang, Zhuo Li, Guangxu Zhu
arXiv AI
Sep 10

STAR-Pro: Stage-Wise Token Adaptive Reduction with Progressive Refinement for Efficient Large Vision-Language Models

arXiv:2609.05916v1 Announce Type: cross Abstract: Large vision-language models (LVLMs) achieve strong multimodal understanding, but the hundreds to thousands of visual tokens they process impose subs...

By Yichen Guo, Tinghao Wang, Qizhe Zhang, Lingbei Meng, Yuan Zhang, Jiajun Cao, Hao Jiang, Chenwei Wu, Jixian Wu, Sixiang Chen, Tao Luo, Hongyang Cheng, Kai Tang, Chenxi Li, Renyuan Li, Xiande Huang, Wenya Wang, Shanghang Zhang