arXiv AI

CDIS: Cross-Dimensional Class-Agnostic 3D Instance Segmentation via 2D Mask Tracking and 3D-2D Projection Merging

arXiv:2607. 17778v1 Announce Type: cross Abstract: Class-agnostic 3D instance segmentation is critical for robotic systems operating in unknown environments, enabling perception of previously unseen objects for reliable manipulation and navigation.

Hugging Face Trending Papers
Jul 20

CDIS: Cross-Dimensional Class-Agnostic 3D Instance Segmentation via 2D Mask Tracking and 3D-2D Projection Merging

Class-agnostic 3D instance segmentation is critical for robotic systems operating in unknown environments, enabling perception of previously unseen objects for reliable manipulation and navigation. Existing approaches typically project per-frame 2D instance masks into 3D and merge them, which often breaks object identities across time and yields fragmented 3D instances.

Hugging Face Trending Papers
Jul 21

IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding.

arXiv AI
Jul 10

Time-to-Collision Based Dynamic Obstacle Avoidance Using Pretrained Vision Models for Robots in Unstructured Environments

arXiv:2607. 07885v1 Announce Type: cross Abstract: Dynamic obstacle avoidance in unstructured outdoor environments remains a critical challenge for autonomous mobile robots, particularly when large-scale robot-specific training data and simulation-based policies are impractical.

By Erik Jagnandan, Mulugeta Haile, Gregory Barber, Pratik Chaudhari
Hugging Face Trending Papers
Jul 2

Online Segment 3D Gaussians via Launching Virtual Drones

Interactive segmentation of 3D Gaussians offers a compelling opportunity for real-time manipulation of 3D scenes, thanks to the real-time rendering capability of 3D Gaussian Splatting (3DGS). However, existing methods require a time-consuming per-scene setup - typically tens of seconds or even minutes - before interactive segmentation can begin on a raw 3DGS scene.