arXiv:2606. 19733v1 Announce Type: cross Abstract: Efficiently retrieving specific 3D instances from large-scale scenes via natural language prompts remains a formidable challenge in multimedia analysis.
By Xiuyuan Zhu, Ke Lu, Zijie Yang, Chao Yue, Jian Xue, Dongming Zhang
arXiv:2607. 17778v1 Announce Type: cross Abstract: Class-agnostic 3D instance segmentation is critical for robotic systems operating in unknown environments, enabling perception of previously unseen objects for reliable manipulation and navigation.
By Juno Kim, Hye-Jung Yoon, Yesol Park, Byoung-Tak Zhang
arXiv:2506. 11585v2 Announce Type: replace-cross Abstract: We introduce OV-MAP, a novel approach to open-world 3D mapping for mobile robots by integrating open-features into 3D maps to enhance object recognition capabilities.
By Juno Kim, Yesol Park, Hye-Jung Yoon, Byoung-Tak Zhang
arXiv:2606. 08206v1 Announce Type: cross Abstract: We present SegmentAnyTreeV2, a sensor- and platform-agnostic framework for semantic and instance segmentation of forest point clouds.
By Maciej Wielgosz, Stefano Puliti, Rasmus Astrup
Class-agnostic 3D instance segmentation is critical for robotic systems operating in unknown environments, enabling perception of previously unseen objects for reliable manipulation and navigation. Existing approaches typically project per-frame 2D instance masks into 3D and merge them, which often breaks object identities across time and yields fragmented 3D instances.
arXiv:2605. 17131v2 Announce Type: replace-cross Abstract: Point cloud stands as the most widely adopted format for representing 3D shapes and scenes due to its simplicity and geometric fidelity.
By Minhas Kamal, Hiranya Garbha Kumar, Balakrishnan Prabhakaran
arXiv:2602. 10045v2 Announce Type: replace-cross Abstract: Current instance segmentation models achieve high performance on average predictions, but lack principled uncertainty quantification: their outputs are not calibrated, and there is no guarantee that a predicted mask is close to the ground truth.
By Kerri Lu, Dan M. Kluger, Stephen Bates, Sherrie Wang
arXiv:2509. 24528v4 Announce Type: replace-cross Abstract: Object retrieval from a scene has become a new trend of research due to its numerous applications.
By Mohamad Amin Mirzaei, Pantea Amoie, Ali Ekhterachian, Matin Mirzababaei, Babak Khalaj
Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features.
arXiv:2606. 24353v1 Announce Type: cross Abstract: Bird's-eye view (BEV) perception fuses multi-camera images into a unified top-down representation for autonomous driving.
By Hojun Choi, Seulbin Hwang, Dae Jung Kim, Kisung Kim, Hyunjung Shim, Jinhan Lee
arXiv:2607. 05568v1 Announce Type: cross Abstract: Representing 3D shapes as compact sets of geometric primitives is fundamental to robotics, simulation, and scene understanding.
By Gregor Kobsik, Tim Elsner, Leif Kobbelt
arXiv:2606. 30576v1 Announce Type: cross Abstract: Cross-view object geo-localization (CVOGL) aims to locate a target object from a query view (e.
By Liyao Wang, Ruipu Wu, Haojun Xu, Lei Shi, Linjiang Huang, Si Liu