arXiv:2608. 04037v1 Announce Type: cross Abstract: Designing narrative-grounded interactive experiences remains labor-intensive because interactive content must align with the underlying world implied by the narrative.
By Yi-Chun Chen
arXiv:2606. 13348v1 Announce Type: cross Abstract: Computational creativity in Interactive Fiction faces a fundamental tension: Large Language Models (LLM) may produce creative narratives but struggle with world coherence, while symbolic systems ensure consistency but lack creative flexibility.
By Micaela Vaucher, Santiago Silveira, Santiago G\'ongora, Luis Chiruzzo
arXiv:2608. 12336v1 Announce Type: cross Abstract: A story premise is the creative spark from which a full narrative can grow.
By Yang Yang, Zining Zhong, Qian Cao, Jindong Li, Boyun Xu, Kaishen Yuan, Menglin Yang, Yutao Yue
arXiv:2608. 15654v1 Announce Type: cross Abstract: Large language models can write fluent stories, but open-ended storytelling requires more than local fluency.
By Yuqi Chen, Sixuan Li, Yunfeng Cai, Xueai Li, Ka Man Yan, Ying Li
arXiv:2609.14677v1 Announce Type: new
Abstract: Large language models (LLMs) have changed the way people engage with stories. Drawing on public chatbot logs, we can see that when users generate stori...
By Advait Deshmukh, Nora Benedict, Melanie Walsh, Maria Antoniak
CriticaLLM is a fully automated Game Master framework that uses Large Language Models (LLMs) to run entire tabletop role‑playing games, from story creation to managing exploration and combat. The paper outlines key components LLMs should exhibit for TTRPGs and evaluates the system with real players, examining plot and antagonist diversity across four LLMs of different sizes. The results suggest that CriticaLLM is a promising option for automating TTRPG gameplay.
By Ga\"etan Berlaimont, Justin Vanwichelen, Beno\^it Ronval, H\'el\`ene Verhaeghe
arXiv:2607. 00918v1 Announce Type: cross Abstract: Although large language models (LLMs) have demonstrated impressive creative fiction generation, they struggle to maintain narrative consistency and coherent plot lines in long-form stories.
By Aayush Aluru, Chloe Ho, Muhammad Hammouri, Kerry Luo, Myra Malik, Ryan Lagasse, Arjun Bahuguna, Vasu Sharma
arXiv:2610.32002v1 Announce Type: new
Abstract: The rapid growth of microdramas has increased demand for high-quality script production. Long-form microdrama script generation with LLMs requires both...
By Siyang He, Qiqi Wang, Fan Liu, Yuncheng Huang, Pengfei Xu, Xi Chen, Ziwei He, Xipeng Qiu
arXiv:2607. 00527v1 Announce Type: new Abstract: Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime.
By Zhiyue Xu, Fandi Meng, Kaijie Xu, Clark Verbrugge, Simon Lucas, Jian Zhao
Video interactive storytelling enables viewers to actively steer how a video unfolds. However, once we allow viewers to intervene during generation, a new challenge arises: The viewer's request can ha...
arXiv:2606. 16014v1 Announce Type: cross Abstract: Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive.
By Yuhang Huang, Chenmiao Li, Chaowei Fang
arXiv:2610.09326v1 Announce Type: new
Abstract: Video interactive storytelling enables viewers to actively steer how a video unfolds. However, once we allow viewers to intervene during generation, a...
By Bingxuan Li, Yiwen Song, Xueqing Wu, Yanzhou Pan, Yang Li, Kuang Su, Jingyun Liu, Sebastian Ko, Huan Zhang, Tong Zhang, Nanyun Peng, Tomas Pfister, Yale Song