arXiv:2608. 04037v1 Announce Type: cross Abstract: Designing narrative-grounded interactive experiences remains labor-intensive because interactive content must align with the underlying world implied by the narrative.
By Yi-Chun Chen
arXiv:2606. 13348v1 Announce Type: cross Abstract: Computational creativity in Interactive Fiction faces a fundamental tension: Large Language Models (LLM) may produce creative narratives but struggle with world coherence, while symbolic systems ensure consistency but lack creative flexibility.
By Micaela Vaucher, Santiago Silveira, Santiago G\'ongora, Luis Chiruzzo
arXiv:2608. 12336v1 Announce Type: cross Abstract: A story premise is the creative spark from which a full narrative can grow.
By Yang Yang, Zining Zhong, Qian Cao, Jindong Li, Boyun Xu, Kaishen Yuan, Menglin Yang, Yutao Yue
arXiv:2608. 15654v1 Announce Type: cross Abstract: Large language models can write fluent stories, but open-ended storytelling requires more than local fluency.
By Yuqi Chen, Sixuan Li, Yunfeng Cai, Xueai Li, Ka Man Yan, Ying Li
arXiv:2609.14677v1 Announce Type: new
Abstract: Large language models (LLMs) have changed the way people engage with stories. Drawing on public chatbot logs, we can see that when users generate stori...
By Advait Deshmukh, Nora Benedict, Melanie Walsh, Maria Antoniak
arXiv:2607. 00918v1 Announce Type: cross Abstract: Although large language models (LLMs) have demonstrated impressive creative fiction generation, they struggle to maintain narrative consistency and coherent plot lines in long-form stories.
By Aayush Aluru, Chloe Ho, Muhammad Hammouri, Kerry Luo, Myra Malik, Ryan Lagasse, Arjun Bahuguna, Vasu Sharma
arXiv:2607. 00527v1 Announce Type: new Abstract: Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime.
By Zhiyue Xu, Fandi Meng, Kaijie Xu, Clark Verbrugge, Simon Lucas, Jian Zhao
arXiv:2606. 16014v1 Announce Type: cross Abstract: Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive.
By Yuhang Huang, Chenmiao Li, Chaowei Fang
arXiv:2602. 15851v2 Announce Type: replace-cross Abstract: Applications of narrative theories using large language models (LLMs) deliver promising methods in automatic story generation and understanding tasks.
By David Y. Liu, Aditya Joshi, Paul Dawson
arXiv:2608. 08160v1 Announce Type: cross Abstract: The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling.
By Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong
arXiv:2601.15295v2 Announce Type: replace-cross
Abstract: Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determin...
By Yi Wang, John Joon Young Chung, Melissa Roemmele, Yuqian Sun, Tiffany Wang, Shm Garanganao Almeda, Brett A. Halperin, Yuwen Lu, Max Kreminski
The paper introduces ViralRecipesTrans, a dataset of execution flow graphs from culinary videos linked to specific creators, and proposes a graph learning framework to discover procedural personas. It shows that discrete topological metrics better capture a creator’s workflow than lexical classifiers, and presents a two‑stage generative model that predicts a creator’s exact execution graph for new dishes. The study finds that few‑shot LLMs excel at semantic assignment but lack macro‑planning, while the structured model offers superior topological control, and an ensemble approach combines both strengths for personalized workflow generation.
By Lei Jiang