arXiv:2608. 08160v1 Announce Type: cross Abstract: The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling.
By Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong
arXiv:2509. 17192v3 Announce Type: replace Abstract: LLM-based social simulations can make a generated transcript look like a single behavioral signal, but the model behind that transcript may be doing several different jobs: choosing what an actor says or does, deciding what happens after an action, or both.
By Glenn Matlin, Isaac Song, Yixiong Hao, Parv Mahajan, Evan Montoya, Ryan Bard, Stuart R. Topp, Anthony Wen-Ming Zang, Mohammed Rehan Parwani, Soham Shetty, Mark Riedl
arXiv:2606. 16070v1 Announce Type: new Abstract: World-model synthesis aims to turn interaction experience into an internal model of environment dynamics.
By Yifei Dong (Hong Kong University of Science and Technology), Mingen Zheng (Hong Kong University of Science and Technology), Linquan Wu (City University of Hong Kong), Jeff Z. Pan (University of Edinburgh), Jiaxin Bai (Hong Kong Baptist University)
arXiv:2606. 14574v1 Announce Type: cross Abstract: Large language models (LLMs) are increasingly deployed as planners for autonomous agents in household environments.
By Xiaoxin Lu, Ranran Haoran Zhang, Rui Zhang
arXiv:2607. 20531v1 Announce Type: new Abstract: Large language model (LLM) agents are increasingly deployed over Model Context Protocol (MCP) servers, yet the benchmarks used to evaluate them score the final answer or a fixed "ground-truth" list of tools, both of which are fragile once the underlying data is live and stateful.
By Jerzy Kami\'nski, Ilya Galyukshev, Artem Kuznetsov, Sergey Chuprin, Kirill Redko, Aidar Shumbalov, Anna Kalyuzhnaya
arXiv:2607. 11594v1 Announce Type: new Abstract: Multi-scene navigation (clearing an objective in one bounded space and then crossing a portal into the next) is a defining feature of contemporary 3D games, but authoring it is laborious: every portal must have consistent endpoints on both sides, each interior must remain navigable once it is furnished, and the resulting connectivity must be kept consistent across many files.
By Tsz Hei Fan, Choi Wing Fung, Yuxuan Wan, Shuqing Li, Michael R. Lyu