arXiv:2608. 08160v1 Announce Type: cross Abstract: The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling.
By Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong
arXiv:2608. 12336v1 Announce Type: cross Abstract: A story premise is the creative spark from which a full narrative can grow.
By Yang Yang, Zining Zhong, Qian Cao, Jindong Li, Boyun Xu, Kaishen Yuan, Menglin Yang, Yutao Yue
arXiv:2606. 17391v1 Announce Type: cross Abstract: Long-form serialized audio drama, with arcs that run for 200 to 800 episodes, is a major creative medium and a setting where frontier large language models (LLMs) fail.
By Logan Mann, Abdur Rahman, Mohammad Saifullah, Taaha Kazi, Vasu Sharma
The paper investigates how Large Language Models (LLMs) construct fictional worlds, specifically examining setting as a measurable aspect of storyworld creation. By generating 1,000 AI stories per model in English and German and comparing them to human-authored fiction from Project Gutenberg, the authors classify narrative space into five categories—action, perceived, visual, descriptive, and no space—using fine‑tuned BERT classifiers. Results show that human texts mainly use action space, grounding narratives in character-environment interaction, while LLMs consistently overproduce perceived space, focusing on atmosphere and affect, with this pattern varying by model and language.
By Katrin Rohrbacher, Bj\"orn Nieth, Emmanuelle Salin, Bjoern Eskofier, Michaela Mahlberg
arXiv:2603. 16410v2 Announce Type: replace-cross Abstract: Creative plot generation presents a fundamental challenge for language models: transforming a concise premise into a coherent narrative that sustains global coherence, character development, pacing, tone consistency, and emotional progression.
By Abhinav Thorat, Ravi Kolla, Jyotin Goel, Madhav Kataria, Niranjan Pedanekar
The paper introduces Forking Garden, a branching game generation system that threads narrative archetype as a persistent semantic signal throughout the generation pipeline. Narrative progression is modeled with soft Rise/Fall states, guiding the creation of plot nodes, structural constraints, encounter composition, objectives, rewards, and difficulty adaptation. Experiments across ten storylines show that the system produces distinct archetypal trajectories, improves entity diversity, and that Rise/Fall distinctions remain meaningful during play, aiding both narrative understanding and creator interpretation.
By Yunge Wen, Chenliang Huang, Hangyu Zhou, Zhuo Zeng, Yuxuan Weng, Timothy Merino, Julian Togelius, Max Kreminski, Sam Earle
arXiv:2608. 07460v1 Announce Type: cross Abstract: While post-training improves the capabilities of large language models (LLMs), it generally lowers their output diversity and creativity, negatively impacting tasks that explicitly require creativity (e.
By Ananya Sahu, Mohit Bansal, Elias Stengel-Eskin
arXiv:2608.29621v1 Announce Type: cross
Abstract: Long-horizon story-driven video generation requires a production agent to coordinate narrative decomposition, state tracking, shot design, prompt con...
By Junxiang Liu, Lin Wang, Haiyu Shi, Hongxu Ma, Xiaoyu Yang, Chunjie Chen, Xiaoxiao Xu, Kaiqiao Zhan, Boao Wang, Shuizhou Shi, Tianyun Zhu, Jie Li, Jiangtong Li
arXiv:2606. 13348v1 Announce Type: cross Abstract: Computational creativity in Interactive Fiction faces a fundamental tension: Large Language Models (LLM) may produce creative narratives but struggle with world coherence, while symbolic systems ensure consistency but lack creative flexibility.
By Micaela Vaucher, Santiago Silveira, Santiago G\'ongora, Luis Chiruzzo
arXiv:2607. 19038v1 Announce Type: cross Abstract: Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives.
By Jialong Zuo, Haotong Zuo, Shiwei Zhang, Xiang Wang, Chen Li, Nong Sang, Changxin Gao, Xiang Bai
Short-drama generation has grown into a large, industrialized pipeline, and as it scales from isolated shots to the episode level, visual continuity has become a critical bottleneck. Current agent fra...
MUSE is a story‑generation engine that applies Robert McKee’s narrative theory to guide decisions about plot, character, and language throughout planning, drafting, and revision. It structures story knowledge into rule atoms, semantic consolidations, and mechanisms, and uses intermediate deliverables to preserve decisions across creative stages. Experiments show MUSE improves benchmark scores over zero‑shot generation and maintains low consistency errors across multiple models.
By Jianxiang Ma, Xiaocui Yang, Daling Wang, Yuesong Hou, Mingfu Zhang, Yichen Gao, Junzhao Huang