arXiv:2607. 23126v2 Announce Type: replace-cross Abstract: The rapid adoption of generative AI tools has created new literacy demands for designers who must verbalize tacit knowledge through natural language prompts.
By Daisaku Sato
arXiv:2607. 03731v1 Announce Type: cross Abstract: Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences.
By Weiwei Jiang, Wanyu He, Zheyu Tan, Zheyuan Kuang, Difeng Yu, Shinobu Hasegawa, Sven Mayer, Zhanna Sarsenbayeva
arXiv:2607. 23126v1 Announce Type: cross Abstract: Generative AI design tools make natural-language prompts a starting point for design, placing new articulation demands on designers.
By Daisaku Sato
arXiv:2606. 14306v1 Announce Type: cross Abstract: Current Generative AI (GenAI) interfaces remain largely constrained to chatbox interaction, which can impose high cognitive demands on users and create substantial barriers for people with intellectual disabilities (ID), including prompt formulation difficulties, response overload, and limited mechanisms to assess information reliability.
By Virginia Francisco, Daniel Guasch, Raquel Herv\'as
arXiv:2608. 05171v1 Announce Type: cross Abstract: Generative AI (GAI) creates new opportunities for collaborative problem-solving (CPS), yet its role in shaping student interaction remains unclear.
By Jiaxin Zou, Xiaoming Zhai, Chunlei Gao
arXiv:2505. 10300v2 Announce Type: replace-cross Abstract: Responsible AI (RAI) efforts increasingly emphasize the importance of addressing potential harms early in the AI development lifecycle through social-technical lenses.
By Muzhe Wu, Yanzhi Zhao, Shuyi Han, Michael Xieyang Liu, Hong Shen
Editable Visual Design introduces a new design paradigm that combines a Coding Agent with a Vision‑Language Model (VLM) and an image generation model. The VLM acts as the creative brain, understanding requirements, planning tasks, and judging aesthetics, while the image generator produces isolated visual assets on demand. The agent follows an "imagine first, then act" workflow, generating assets, writing native HTML/CSS, and refining the design through visual feedback, ultimately producing editable, layer‑wise artifacts with real text that can be adjusted via a graphical interface.
By Junyan Ye, Wei Liu, Dongzhi Jiang, Zichen Wen, HaoDong Li, Zhutao Lv, Jiaxin Lin, Jinhua Yu, Jun He, Zilong Huang, Rui Chen, Weijia Li
arXiv:2607. 22928v1 Announce Type: new Abstract: Generative UI tools promise to democratize UI design by turning natural language descriptions into complete interfaces.
By Kashif Imteyaz, Kaif Imteyaz, Nakul Rajpal, Kaif Shaikh, Michael Muller, Saiph Savage
arXiv:2505. 00100v2 Announce Type: replace-cross Abstract: Background and Context.
By Ethan Dickey, Andres Bejarano, Rhianna Kuperus, B\'arbara Fagundes
arXiv:2608. 07364v1 Announce Type: new Abstract: Contribution: This paper presents a six-phase AI-assisted instructional design architecture based on the Curriculum as Code paradigm, integrating Generative AI with LaTeX and Python to automate the creation of reproducible, visually consistent, and technically precise materials for STEM education.
By Henrique Mohallem Paiva
Generative AI tools for creative work tend to be designed around the goal of removing friction, on the assumption that smoother iteration and faster output translate into more value for the designer. We argue, however, that this framing leaves out something important about how design ideation works, namely reflection-in-action.
arXiv:2606. 05509v1 Announce Type: cross Abstract: Generative artificial intelligence (AI) is increasingly used to support self-directed learning, yet student interaction with such systems often remains unstructured, limiting engagement in deeper cognitive processes.
By Xiaoyu Hou, Bo Xiao, Hexu Liu, Shane Mueller