arXiv:2606. 09848v1 Announce Type: cross Abstract: As generative and agentic AI becomes embedded in everyday products, practitioners face a persistent challenge: how to design human-AI coordination -- the ongoing mutual adjustment between users and AI systems as mediate through interfaces-that supports usability, trust, and safety.
By James Pierce, Vaiva Kalnikait\.e, Siddharth Gupta, Brian Granger
arXiv:2607. 01766v1 Announce Type: new Abstract: LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output.
By Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen, Yizhou Zhao, Ming-Hsuan Yang, L\'aszl\'o A. Jeni
arXiv:2607. 16352v1 Announce Type: cross Abstract: A fundamental intent asymmetry plagues modern 3D asset creation: while state-of-the-art 3D toolchains demand precise, executable parameters, ordinary users typically provide vague, underspecified instructions.
By Xiaoye Zhu, Weixin Li, Junan Huo, Bozhong Wang, Jia Zeng, Yi Yang, Cen Chen, Qi Liu
arXiv:2606. 01057v1 Announce Type: cross Abstract: Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack.
By Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong, Ameesh Makadia, Meiqi Guo, Laurent Itti, Jindong Chen
LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.
AI agents that generate final answers based on user input often do not meet the needs of creative fields. Fields such as structural design and architecture need interactive systems that help users externalise and develop ideas, explore alternatives, and refine partial solutions.
arXiv:2607. 21522v1 Announce Type: cross Abstract: Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging.
By Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan
arXiv:2607. 07521v1 Announce Type: cross Abstract: AI agents that generate final answers based on user input often do not meet the needs of creative fields.
By Ricardo Maia Avelino, Rita Sevastjanova, Tom Van Mele, Philippe Block, Mennatallah El-Assady
arXiv:2602. 09153v2 Announce Type: replace-cross Abstract: Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces.
By Nicholas Pfaff, Thomas Cohn, Sergey Zakharov, Rick Cory, Russ Tedrake
arXiv:2607. 23126v1 Announce Type: cross Abstract: Generative AI design tools make natural-language prompts a starting point for design, placing new articulation demands on designers.
By Daisaku Sato
arXiv:2606. 06390v1 Announce Type: cross Abstract: Indoor scene generation is crucial for robot simulation and modern interior design.
By Wenbo Li, Xiaoliang Ju, Zipeng Qin, Rongyao Fang, Hongsheng Li
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research.