arXiv AI

CoGen3D: An Agentic Human-AI Co-Design Pipeline for 3D Asset Generation for Virtual Reality

arXiv:2607. 03731v1 Announce Type: cross Abstract: Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences.

arXiv Computation and Language
Sep 4

Editable Visual Design

Editable Visual Design introduces a new design paradigm that combines a Coding Agent with a Vision‑Language Model (VLM) and an image generation model. The VLM acts as the creative brain, understanding requirements, planning tasks, and judging aesthetics, while the image generator produces isolated visual assets on demand. The agent follows an "imagine first, then act" workflow, generating assets, writing native HTML/CSS, and refining the design through visual feedback, ultimately producing editable, layer‑wise artifacts with real text that can be adjusted via a graphical interface.

By Junyan Ye, Wei Liu, Dongzhi Jiang, Zichen Wen, HaoDong Li, Zhutao Lv, Jiaxin Lin, Jinhua Yu, Jun He, Zilong Huang, Rui Chen, Weijia Li
arXiv AI
Jun 10

Human-AI Coordination Zones: A Framework for Designing Human-in-the-Loop Experiences with Agentic AI

arXiv:2606. 09848v1 Announce Type: cross Abstract: As generative and agentic AI becomes embedded in everyday products, practitioners face a persistent challenge: how to design human-AI coordination -- the ongoing mutual adjustment between users and AI systems as mediate through interfaces-that supports usability, trust, and safety.

By James Pierce, Vaiva Kalnikait\.e, Siddharth Gupta, Brian Granger
arXiv AI
Jul 21

Clarify Before Executing: A Self-Evolving Agent for Resolving Intent Asymmetry in 3D Tool Orchestration

arXiv:2607. 16352v1 Announce Type: cross Abstract: A fundamental intent asymmetry plagues modern 3D asset creation: while state-of-the-art 3D toolchains demand precise, executable parameters, ordinary users typically provide vague, underspecified instructions.

By Xiaoye Zhu, Weixin Li, Junan Huo, Bozhong Wang, Jia Zeng, Yi Yang, Cen Chen, Qi Liu
Hugging Face Trending Papers
Jul 2

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.

Hugging Face Trending Papers
Aug 19

Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction

The paper introduces RoomWright, a code‑driven framework that generates 3D indoor scenes for embodied AI by focusing on functional usage rather than just visual layout. It performs usage‑driven object reasoning, treating anchors as task centers to select task‑required objects and their affordances, and compiles interactions into trigger‑condition‑effect rules that update object states. The system also addresses ambiguous object orientation through annotation‑guided usage cues, producing scenes that are executable, editable, and ready for simulation‑based policy learning.

arXiv AI
2d ago

SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL

SPHERE is an adaptive VR indoor scene generation framework that turns isolated 3D synthesis into continuous human‑AI co‑creation. It learns persistent spatial preferences from multimodal user interactions, abstracts these into hierarchical constraints for geometric resilience, and employs a human‑in‑the‑loop reinforcement learning loop to refine retrieval policies. A mixed‑design study with 42 participants and offline ablation show that SPHERE reduces corrective edits and physical effort while avoiding bias toward shallow object‑level traits, producing geometrically resilient, profile‑aligned layouts.

By Hyeonmin Lee, Zheng Wei, Kyungmin Kwon, Jumin Seo, Jiwon Park, Hayoung Oh