arXiv AI

CoGen3D: An Agentic Human-AI Co-Design Pipeline for 3D Asset Generation for Virtual Reality

arXiv:2607. 03731v1 Announce Type: cross Abstract: Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences.

arXiv AI
Jun 10

Human-AI Coordination Zones: A Framework for Designing Human-in-the-Loop Experiences with Agentic AI

arXiv:2606. 09848v1 Announce Type: cross Abstract: As generative and agentic AI becomes embedded in everyday products, practitioners face a persistent challenge: how to design human-AI coordination -- the ongoing mutual adjustment between users and AI systems as mediate through interfaces-that supports usability, trust, and safety.

By James Pierce, Vaiva Kalnikait\.e, Siddharth Gupta, Brian Granger
arXiv AI
Jul 21

Clarify Before Executing: A Self-Evolving Agent for Resolving Intent Asymmetry in 3D Tool Orchestration

arXiv:2607. 16352v1 Announce Type: cross Abstract: A fundamental intent asymmetry plagues modern 3D asset creation: while state-of-the-art 3D toolchains demand precise, executable parameters, ordinary users typically provide vague, underspecified instructions.

By Xiaoye Zhu, Weixin Li, Junan Huo, Bozhong Wang, Jia Zeng, Yi Yang, Cen Chen, Qi Liu
Hugging Face Trending Papers
Jul 2

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.

Hugging Face Trending Papers
Jul 7

SPEAR: A Simulator for Photorealistic Embodied AI Research

Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research.