arXiv:2602.17690v3 Announce Type: replace-cross
Abstract: Graphic design generation demands a delicate balance between high visual fidelity and fine-grained structural editability. However, existing...
By Ziyuan Liu, Shizhao Sun, Danqing Huang, Yingdong Shi, Meisheng Zhang, Ji Li, Jingsong Yu, Jiang Bian
SenseNova-U1.5 is an 8B‑MoT native unified multimodal model that can understand, reason about, and generate visual content without using an encoder or VAE. It improves visual fidelity and text rendering through spatially coherent patch reconstruction, large‑scale training on curated generation and editing data, and native resolutions up to 4K. Post‑training, specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing are optimized and distilled into a multi‑expert framework, yielding advances in image fidelity, complex composition, multi‑reference editing, and instruction following.
By Haiwen Diao, Jiahao Wang, Chenjing Ding, Hanming Deng, Jiangnan Chen, Ruixi Zhang, Ruohui Wang, Wenwen Tong, Xiangyu Fan, Yubo Wang, Yue Zhu, Yuwei Niu, Zhengqi Bai, Zhiqian Lin, Zhitao Yang, Zhongang Cai, Bo Yang, Chen Feng, Chengguang Lv, Guangjia Liu, Guanlin Wang, Hanyu Zhang, Haojia Yu, Hongcan Xiao, Hongli Wang, Huan Wu, Huaping Zhong, Jian Fang, Jianan Fan, Jiaqi Li, Jiefan Lu, Jing Zuo, Jingcheng Ni, Junxiang Xu, Linjun Dai, Mutian Xu, Peishen Yan, Penghao Wu, Ruijie Mao, Ruisi Wang, Shihao Bai, Shuang Yang, Shuya Yang, Shuyan Zheng, Silei Wu, Siying Li, Tao Chu, Tianbo Zhong, Tongxi Zhou, Weichao Luo, Weichen Fan, Wenhao Jia, Wenjie Gao, Xiangli Kong, Yan Li, Yang Yong, Zimo Wen, Zixuan Qian, Wenxiu Sun, Ruihao Gong, Quan Wang, Lewei Lu, Lei Yang, Ziwei Liu, Dahua Lin
arXiv:2608.24169v1 Announce Type: new
Abstract: 3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operat...
By Bo Pang, Jiaqi Pan, Xiaocheng Zhang, Jiacheng Xu, Guoping Wang, Peng-Shuai Wang
arXiv:2607. 05465v1 Announce Type: cross Abstract: Complex image creation and editing often require more than a single generation or editing model.
By Hairui Zhu, Yiying Yang, Tengjin Weng, Ziyu Lu, Xiao Yao, Xiaoyang Ye, Lin Ma, Wenhao Jiang
arXiv:2607. 03731v1 Announce Type: cross Abstract: Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences.
By Weiwei Jiang, Wanyu He, Zheyu Tan, Zheyuan Kuang, Difeng Yu, Shinobu Hasegawa, Sven Mayer, Zhanna Sarsenbayeva
arXiv:2608.21438v1 Announce Type: new
Abstract: Text guided 3D scene editing provides an intuitive interface for modifying reconstructed environments, but remains difficult because natural language d...
By Xiujin Liu, Tianyu Yang, Yilun Zhao, Xiangliang Zhang
Recent image generators have demonstrated impressive photorealism and instruction-following capabilities in single-image generation and editing. However, constrained by their architectures, they cannot achieve interleaved generation (text-image sequence), which has crucial applications in visual narratives, guidance, and embodied manipulation.
arXiv:2603. 08652v2 Announce Type: replace Abstract: Recent advancements in Unified Multimodal Models (UMMs) have significantly advanced text-to-image (T2I) generation, particularly through the integration of Chain-of-Thought (CoT) reasoning.
By Haodong Li, Chunmei Qing, Huanyu Zhang, Dongzhi Jiang, Yihang Zou, Hongbo Peng, Dingming Li, Yuhong Dai, ZePeng Lin, Juanxi Tian, Yi Zhou, Siqi Dai, Jingwei Wu, Pheng-Ann Heng
The paper introduces a new inference architecture for vibe design agents that separates design exploration from implementation. By generating structured design specifications with typicality scores and selecting one for downstream generation, the method allows users to explore coherent UI alternatives without altering the underlying generation settings. Experiments on UI themes and visual-asset prompts show increased selection coverage and screenshot variation, with mixed preferences from an LLM judge and modest operational costs in a large online test.
By Yifan Zhang, Nghi D. Q. Bui, Georgios Evangelopoulos, Arnaud Benard
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research.
arXiv:2602. 11103v2 Announce Type: replace Abstract: Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind.
By Wayne Chi, Yixiong Fang, Arnav Yayavaram, Siddharth Yayavaram, Seth Karten, Qiuhong Anna Wei, Runkun Chen, Alexander Wang, Valerie Chen, Ameet Talwalkar, Chris Donahue
Vision-language models (VLMs) have shown strong capabilities in generating visualization code from textual or visual specifications. However, real-world visualization authoring is inherently iterative: users frequently revise existing visualizations to repair flawed charts or adapt them to desired styles.