The paper investigates general‑purpose coding agents that generate images by writing and executing programs, contrasting them with conventional generative models. On the AgentDrawBench benchmark, these agents excel at preserving structure and meeting precise visual constraints, achieving competitive performance in tasks where compositional accuracy outweighs photorealism, though they fall short in perceptual richness. The study further shows that the agents’ visual code can serve as an external language of thought, retaining substantial information for visual question answering and suggesting an internal, compositionally structured representation that guides visual operations across different drawing interfaces.
By Hengguang Zhou, Yuanhao Ban, Jiaqi Feng, Xiaohuan Pei, Justin Cui, Cho-Jui Hsieh
arXiv:2610.18860v1 Announce Type: new
Abstract: Generating information-rich visual artifacts such as slides, posters, and dashboards as code is appealing because the outputs are structured, editable,...
By Xin Gao, Yifan Yang, Xin Li, Pan Wang, Yan Li, Muzhao Tian, Mingxi Cheng, Bei Liu, Kai Qiu, Qi Dai, Dong Chen, Yue Dong, Leandros Tassiulas, Rex Ying, Ji Li, Chong Luo
arXiv:2602.17690v3 Announce Type: replace-cross
Abstract: Graphic design generation demands a delicate balance between high visual fidelity and fine-grained structural editability. However, existing...
By Ziyuan Liu, Shizhao Sun, Danqing Huang, Yingdong Shi, Meisheng Zhang, Ji Li, Jingsong Yu, Jiang Bian
SenseNova-U1.5 is an 8B‑MoT native unified multimodal model that can understand, reason about, and generate visual content without using an encoder or VAE. It improves visual fidelity and text rendering through spatially coherent patch reconstruction, large‑scale training on curated generation and editing data, and native resolutions up to 4K. Post‑training, specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing are optimized and distilled into a multi‑expert framework, yielding advances in image fidelity, complex composition, multi‑reference editing, and instruction following.
By Haiwen Diao, Jiahao Wang, Chenjing Ding, Hanming Deng, Jiangnan Chen, Ruixi Zhang, Ruohui Wang, Wenwen Tong, Xiangyu Fan, Yubo Wang, Yue Zhu, Yuwei Niu, Zhengqi Bai, Zhiqian Lin, Zhitao Yang, Zhongang Cai, Bo Yang, Chen Feng, Chengguang Lv, Guangjia Liu, Guanlin Wang, Hanyu Zhang, Haojia Yu, Hongcan Xiao, Hongli Wang, Huan Wu, Huaping Zhong, Jian Fang, Jianan Fan, Jiaqi Li, Jiefan Lu, Jing Zuo, Jingcheng Ni, Junxiang Xu, Linjun Dai, Mutian Xu, Peishen Yan, Penghao Wu, Ruijie Mao, Ruisi Wang, Shihao Bai, Shuang Yang, Shuya Yang, Shuyan Zheng, Silei Wu, Siying Li, Tao Chu, Tianbo Zhong, Tongxi Zhou, Weichao Luo, Weichen Fan, Wenhao Jia, Wenjie Gao, Xiangli Kong, Yan Li, Yang Yong, Zimo Wen, Zixuan Qian, Wenxiu Sun, Ruihao Gong, Quan Wang, Lewei Lu, Lei Yang, Ziwei Liu, Dahua Lin
arXiv:2609.36593v1 Announce Type: cross
Abstract: Creating diverse physical simulations remains labor-intensive because assets, layout, physical parameters, motion, control, and rendering must be des...
By Xiaoyu Xiong, Tsun-Hsuan Wang, Yi-Ling Qiao, Tao Du, Minchen Li
arXiv:2608.24169v1 Announce Type: new
Abstract: 3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operat...
By Bo Pang, Jiaqi Pan, Xiaocheng Zhang, Jiacheng Xu, Guoping Wang, Peng-Shuai Wang
arXiv:2607. 05465v1 Announce Type: cross Abstract: Complex image creation and editing often require more than a single generation or editing model.
By Hairui Zhu, Yiying Yang, Tengjin Weng, Ziyu Lu, Xiao Yao, Xiaoyang Ye, Lin Ma, Wenhao Jiang
arXiv:2607. 03731v1 Announce Type: cross Abstract: Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences.
By Weiwei Jiang, Wanyu He, Zheyu Tan, Zheyuan Kuang, Difeng Yu, Shinobu Hasegawa, Sven Mayer, Zhanna Sarsenbayeva
arXiv:2608.21438v1 Announce Type: new
Abstract: Text guided 3D scene editing provides an intuitive interface for modifying reconstructed environments, but remains difficult because natural language d...
By Xiujin Liu, Tianyu Yang, Yilun Zhao, Xiangliang Zhang
PPTBench is a new benchmark that tests coding agents’ ability to reconstruct scientific flow diagrams from arXiv papers into editable PowerPoint slides. The dataset contains 500 tasks, each requiring agents to produce a single PPTX page with native, editable objects, and a four‑stage Agentic Judge evaluates validity, semantic correctness, rendering quality, and fine‑grained visual quality. Across 31 model configurations, the best score is 67.80, with a median of 19.47, showing that while agents can generate valid PPTX files, they still struggle with semantic and visual accuracy, especially text details.
By Xiaoqiu Wang, Yizhe Chi, Wenyi Li, Deyao Hong, Zhihan Shan, Mingju Gao, Kaisen Yang, Youjie Zheng, Calvin Xiao, Qinhuai Na
Recent image generators have demonstrated impressive photorealism and instruction-following capabilities in single-image generation and editing. However, constrained by their architectures, they cannot achieve interleaved generation (text-image sequence), which has crucial applications in visual narratives, guidance, and embodied manipulation.
arXiv:2603. 08652v2 Announce Type: replace Abstract: Recent advancements in Unified Multimodal Models (UMMs) have significantly advanced text-to-image (T2I) generation, particularly through the integration of Chain-of-Thought (CoT) reasoning.
By Haodong Li, Chunmei Qing, Huanyu Zhang, Dongzhi Jiang, Yihang Zou, Hongbo Peng, Dingming Li, Yuhong Dai, ZePeng Lin, Juanxi Tian, Yi Zhou, Siqi Dai, Jingwei Wu, Pheng-Ann Heng