In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this evaluation, a custom exploration agent navigates a game level to collect visual observations, while the automatic annotation pipeline provides frame-level clipping labels.
arXiv:2604.11082v2 Announce Type: replace
Abstract: Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot keep pace with the growing test...
By Yakun Yu, Ashley Wiens, Adri\'an Barahona-R\'ios, Benedict Wilkins, Saman Zadtootaghaj, Nabajeet Barman, Cor-Paul Bezemer
The paper introduces TED (Text-Axis Evidence Decomposition), a post‑hoc scoring method that improves anomaly localization in CLIP‑based detectors without altering the backbone or prompts. TED evaluates whether ambiguous responses are better supported by defect patches or normal patches, thereby distinguishing true defects from visually complex normal regions. Experiments show that TED significantly enhances pixel‑level localization across frozen VLM backbones and adapted hosts, especially under hard‑false‑positive competition.
By JinYoung Kim, Geonho Kim, GiJeong Park, Geonu Lee, YoungJoon Yoo
arXiv:2605.19410v2 Announce Type: replace
Abstract: Segmentation has become easy when the concept is known, requiring retrieval of a learned visual grounding from text. It remains hard for open ad-ho...
By Zilin Wang, Stella X. Yu
arXiv:2608. 05949v1 Announce Type: new Abstract: Vision Language Models (VLMs) and Artificial Intelligence (AI) agents have revolutionized how engineers approach complex problems in real-world applications.
By Katrin Schmid, Iuri Frosio
arXiv:2607. 10826v1 Announce Type: cross Abstract: Automated evaluation is essential for scaling generative 3D systems, where exhaustive human review is costly and slow.
By Zhenyu Zhao, Nanshan Jia, Jihyeon Je, Yifu Tang, Alvin Chan, Michael Spedden, Michael V. Palleschi, Sui Huang, Jingshen Wang, Zeyu Zheng
arXiv:2609.40325v1 Announce Type: new
Abstract: As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anoma...
By Ziyan Jiang, Jingbo Yang, Jiabao Ji, Yujian Liu, Qiucheng Wu, Tommi Jaakkola, Yang Zhang, Shiyu Chang
Visual Language Models (VLMs) excel at describing visible scene content but struggle to reason about dynamic multi-agent interactions, where action semantics depend on coordinated roles and spatial-te...
The paper proposes a lightweight federated multiple‑instance learning (MIL) framework that trains only a compact MIL scorer across distributed clients while using a frozen vision‑language model (VLM) to verify high‑scoring video segments post‑hoc. Two VLM feedback interfaces are explored: a parsed text‑generation interface and a logit‑based interface that derives a continuous anomaly score from next‑token Yes/No probabilities. Experiments on UCF‑Crime with InternVL3.5‑2B and Qwen3‑VL‑2B‑Instruct show that the logit interface consistently improves frame‑level AUC and AP over the MIL baseline without requiring temporal post‑processing, whereas the text‑generation interface is more sensitive to prompts, parsers, and model choice.
By S\'ebastien Thuau, Amira Gran, Siba Haidar, Rachid Chelouah
arXiv:2607. 00218v1 Announce Type: cross Abstract: Vision-language models (VLMs) are now proposed as runtime safety guards for embodied agents in homes and factories.
By Siddhant Panpatil, Arth Singh, Mijin Koo, Chaeyun Kim, Haon Park, Dasol Choi
The paper introduces DoublesEval, a diagnostic framework that uses professional doubles badminton to test visual‑language models’ ability to reason about dynamic multi‑agent interactions. It decomposes rallies into key moments and evaluates models across four dimensions—atomic recognition, intra‑segment composite understanding, cross‑segment causal reasoning, and high‑level tactical abstraction—highlighting specific reasoning failures. The authors also propose TacticCheck, a lightweight consistency checker that improves performance without retraining the models, yet significant gaps remain in tactical reasoning.
By Jintao Cheng, Weibin Li
Automated evaluation is essential for scaling generative 3D systems, where exhaustive human review is costly and slow. However, the reliability of an automated judge depends on the entire evaluation pipeline, not only the underlying vision-language model (VLM), but also how assets are rendered, what visual evidence is provided, how the task is specified, and how human reference labels are constructed.