RoboGaze: Evaluating Robot World Models via Structured Vision-Language Analysis
arXiv:2606. 28385v1 Announce Type: cross Abstract: Recent advances in robot world models enable synthetic video generation for embodied prediction and planning.
AgentVQA is an offline benchmark designed to evaluate vision‑language models on realistic agentic scenarios across five domains: Web Agents, Robotics, Egocentric Videos, Games, and Spatial Planning. It comprises 1,000 carefully selected real‑world examples drawn from 23 source datasets, enabling reliable comparisons without costly online simulations. The benchmark reveals that current models achieve only 58.5% accuracy, with most errors stemming from difficulties in grounding and tracking evolving visual states rather than from task misunderstanding or reasoning.
arXiv:2606. 28385v1 Announce Type: cross Abstract: Recent advances in robot world models enable synthetic video generation for embodied prediction and planning.
AgentVidBench is a new multi‑hop video question‑answering benchmark designed to evaluate spatial, temporal, and causal reasoning in multimodal large language models (MLLMs). Unlike existing tests that focus on simple scene queries or global summaries, AgentVidBench includes step‑by‑step solution traces to assess whether agents gather the necessary evidence to justify their answers. Experiments with 12 MLLMs show limited single‑turn performance, but integrating these models into agentic workflows improves both accuracy and trajectory scores, establishing AgentVidBench as a comprehensive testbed for future research on agentic video understanding.
arXiv:2610.04432v2 Announce Type: replace Abstract: Building interactive simulators from real-world observations is a promising way to scale embodied data, but current pipelines still rely heavily on...
arXiv:2606. 09669v1 Announce Type: new Abstract: Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world.
SpatialScout is a benchmark that tests vision‑language model agents on active, object‑level 3D mapping. It includes 80 indoor scenes with 3,140 target objects, where agents must control a camera, gather RGB observations, and estimate object centers in a shared coordinate frame. Performance is measured by localization accuracy and target coverage using object‑scale overlap scores, revealing that current VLMs, including Claude Opus 5.5, struggle to build precise metric maps.
SceneTeract is a verification interface that separates semantic action understanding from physical feasibility in indoor 3D scenes. It decomposes activities into atomic actions and performs explicit geometric checks to determine executability, providing diagnostic traces for failures. The system reveals widespread functional and accessibility issues in synthetic scenes, shows that existing VLMs over‑predict action feasibility, and improves VLM performance through post‑training with verifier feedback, with benefits that generalize to real‑world scenes.
arXiv:2608. 14047v1 Announce Type: cross Abstract: This paper integrates end-to-end Visual-Language-Action (VLA) models with agentic tool-use to propose Agentic Robot with Tool-use (ART).
arXiv:2608.29483v1 Announce Type: cross Abstract: Modern Vision-Language Models (VLMs) perform well above the human baseline in image geolocalization, a task critically important in disaster response...
arXiv:2606. 14397v1 Announce Type: new Abstract: As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capabilities.
arXiv:2606. 04433v1 Announce Type: cross Abstract: Vision-language models (VLMs) are increasingly used in multi-image, multi-turn agentic settings where decisions depend on visual changes.
arXiv:2606.14397v4 Announce Type: replace Abstract: As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capab...
PlaySuite is a large-scale benchmark that evaluates interactive visual intelligence by using over 5,000 open-source video games from platforms like PyWeek and itch.io. The benchmark covers diverse game engines (Pygame, HTML5, Godot, Unity) and introduces a unified closed-loop interaction framework and a Video-LLM-as-a-judge protocol to standardize progress measurement. Evaluation of fourteen recent models shows a perception-action gap, with strong reasoning but poor sustained progress, spatial grounding, action execution, and self-correction.