arXiv Computer Vision
Aug 26

DoublesEval: Diagnosing Multi-Agent Tactical Reasoning in Vision-Language Models via Professional Doubles Badminton

The paper introduces DoublesEval, a diagnostic framework that uses professional doubles badminton to test visual‑language models’ ability to reason about dynamic multi‑agent interactions. It decomposes rallies into key moments and evaluates models across four dimensions—atomic recognition, intra‑segment composite understanding, cross‑segment causal reasoning, and high‑level tactical abstraction—highlighting specific reasoning failures. The authors also propose TacticCheck, a lightweight consistency checker that improves performance without retraining the models, yet significant gaps remain in tactical reasoning.

By Jintao Cheng, Weibin Li
arXiv AI
Sep 21

AgentVidBench: A Multi-Hop Video Question Answering Benchmark for Evaluating MLLM Agents

AgentVidBench is a new multi‑hop video question‑answering benchmark designed to evaluate spatial, temporal, and causal reasoning in multimodal large language models (MLLMs). Unlike existing tests that focus on simple scene queries or global summaries, AgentVidBench includes step‑by‑step solution traces to assess whether agents gather the necessary evidence to justify their answers. Experiments with 12 MLLMs show limited single‑turn performance, but integrating these models into agentic workflows improves both accuracy and trajectory scores, establishing AgentVidBench as a comprehensive testbed for future research on agentic video understanding.

By Seoyeon An, Hyeonseo Jang, Minsu Kim, Chanho Lee, Younghan Park, Kangwook Lee
arXiv Computer Vision
Oct 12

TerraAgent: Demonstration-Grounded Multi-Agent Reasoning for Long-Context Remote Sensing Visual Question Answering

The paper introduces TerraAgent, a training‑free framework that enhances remote sensing visual question answering by integrating three modules: GDR for demonstration retrieval, MACE for evidence‑typed sub‑question decomposition, and CVA for counterfactual evidence auditing. It demonstrates significant improvements on multiple benchmarks, raising accuracy, visual‑dependency scores, and reducing prior‑only answers and hallucinations without fine‑tuning.

By Jingwen Huang, Yiming Fang, Hanxiao Wu, Boyuan He, Keyi Luo
arXiv AI
Sep 3

CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VI

CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.

By Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty, Harry Coppock, Jakob Nicolaus Foerster, Rui Ponte Costa