SABRE: Scalable and Automated Benchmarking of VLMs under Stress
arXiv:2608. 07435v1 Announce Type: cross Abstract: Vision-language models (VLMs) are improving rapidly, but benchmark development lags behind, making weaknesses hard to identify.
arXiv:2608. 07435v1 Announce Type: cross Abstract: Vision-language models (VLMs) are improving rapidly, but benchmark development lags behind, making weaknesses hard to identify.
arXiv:2607. 13305v1 Announce Type: cross Abstract: Benchmark accuracy in video large language models (LLMs) is often treated as evidence of visual understanding.
arXiv:2607. 25921v1 Announce Type: cross Abstract: In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping.
The paper introduces REVEAL, a diagnostic benchmark that stresses Video‑Language Models (VidLMs) on five controlled probes—camera‑motion sensitivity, cross‑frame integration, video sycophancy, language‑only shortcuts, and temporal expectation bias—to assess how well these models encode and use visual evidence. Experiments on 12 VidLMs reveal systematic failures: some visual signals are never reliably encoded, while others are overridden by model priors, leading to performance below chance on several probes that humans solve with high accuracy. Mechanistic probes further pinpoint where and why visual evidence is lost, demonstrating that under assertive prompts a model’s output becomes nearly invariant to real versus random video input, rendering visual evidence causally inert.
The paper introduces Event-Driven Refresh + Recurrence Memory (EDRRM) to improve Referring Video Object Segmentation (RVOS). EDRRM selectively re-invokes the Sa2VA model at stable change points, using an EMA‑smoothed event score from tracking cues and a recurrence memory that retrieves anchor frames via CLIP similarity. Experiments on Ref‑DAVIS17, MeViS, and ReVOS show that EDRRM maintains or surpasses J&F scores while reducing refresh calls and false‑positive failures, with modest overhead compared to Sa2VA inference.
arXiv:2610.02205v1 Announce Type: new Abstract: Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. Howeve...
arXiv:2606. 26904v1 Announce Type: cross Abstract: Video reasoning language models implicitly assume that every input frame is equally reliable.
In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this evaluation, a custom exploration agent navigates a game level to collect visual observations, while the automatic annotation pipeline provides frame-level clipping labels.
arXiv:2607. 10826v1 Announce Type: cross Abstract: Automated evaluation is essential for scaling generative 3D systems, where exhaustive human review is costly and slow.
arXiv:2608.19583v2 Announce Type: replace-cross Abstract: Recent studies suggest that video generation models can exhibit certain forms of zero-shot visual reasoning through generated frames. Yet rel...
arXiv:2602.10639v2 Announce Type: replace Abstract: Video Large Language Models (VideoLLMs) have achieved strong performance on video understanding tasks, yet existing benchmarks evaluate only what m...
arXiv:2509.01167v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) can ingest only a limited number of video frames, making frame selection a practical necessity. But do current...