arXiv:2603. 22282v2 Announce Type: replace-cross Abstract: We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture.
By Ziyi Wang, Xinshun Wang, Shuang Chen, Yang Cong, Mengyuan Liu
arXiv:2609.14615v1 Announce Type: cross
Abstract: Unified motion generation and understanding is crucial for embodied AI systems that can both synthesize and interpret human actions in open-world env...
By Guocun Wang, Kenkun Liu, Guorui Song, Jing Lin, Zhe Huang, Luyuan Zhang, Dake Zhong, Choo Sin Wai, Xiaoguang Han, Haoqian Wang
arXiv:2608.23279v1 Announce Type: new
Abstract: Text-driven human motion synthesis has made substantial development with two core modules of motion representation and generative architecture. For rep...
By Chengqun Yang, Liang Xu, Yanping Li, Fulong Liu, Jingnan Gao, Weili Zeng, Yichao Yan
arXiv:2608.24334v1 Announce Type: new
Abstract: Discrete motion representations have substantially advanced autoregressive text-to-motion generation. However, most motion tokenizers are optimized for...
By Tianlv Huang, Hetian Guo, Ziyi Cai, Song Wang, Yanping Zhang, Zipei Fan, Xuan Song, Guangming Wu, Xin Zheng
arXiv:2608. 05745v1 Announce Type: cross Abstract: Video Virtual Try-On (VVT) synthesizes a video of a person wearing a target garment while preserving identity, motion, and scene dynamics.
By Yushe Cao, Shikun Feng, Fei Shen, Haikuo Peng, Jianqiang Xia, Yiheng Zhu, Dianxi Shi, Chun Yu
arXiv:2608. 20312v1 Announce Type: new Abstract: The capability to perceive and synthesize human-human interactions is fundamental to developing intelligent digital human systems.
By Liang Xu, Chengqun Yang, Zili Lin, Xintao Lv, Yichao Yan, Xin Jin, Zhibo Chen, Xiaokang Yang, Wenjun Zeng
arXiv:2606. 06853v1 Announce Type: cross Abstract: The new era has witnessed a remarkable capability to extend Vision-Language Models (VLMs) for tackling tasks of video understanding.
By Yifan Xu, Chao Zhang, Ruifei Ma, Fei Gao, Zhifei Yang, Jiaxing Qi, Zhipeng Chen
Pose histories provide the core kinematic evidence for 3D human motion prediction, but they lack explicit high-level semantic guidance. This paper introduces ZGL, a lightweight language-conditioned predictor that uses captions of the observed motion as a semantic prior while preserving a strong motion backbone as the main source of dynamics.
The paper introduces the Identity-Aware Human-Object Interaction Motion Captioning task, which requires captions to include both the subject’s identity and the interaction motion, e.g., "Sub_ID lifts the chair" instead of a generic description. It proposes ID‑HOINet, a model that learns from multi‑view videos using a Multi‑View Identity‑Motion Learning Module and a Two‑Stage Caption Rewriting Strategy to generate identity‑aware captions. Experiments show that ID‑HOINet achieves state‑of‑the‑art performance on the BEHAVE and InterCap datasets.
By Yiming Wang, Yonghao Dang, Huilai Li, Jiawei Tu, Jianqin Yin
MoVT is a new framework for text‑to‑motion generation that uses a cross‑modal augmented motion tokenizer to project 3D motion tokens into 2D, enriching the motion codebook with real‑world video patterns. The enriched tokens are mapped back to 3D, creating aligned 3D and 2D codebooks that better capture intricate motions. These codebooks feed a generative masked transformer, which predicts masked motion tokens in a modality‑agnostic way, allowing text‑index pairs from the 2D codebook and annotated videos to further improve generation quality. Empirical tests show MoVT outperforms previous state‑of‑the‑art methods on several key metrics.
By Beibei Jing, Tianle Guo, Youjia Zhang, Zikai Song, Yawei Luo, Junqing Yu, Tao Guan, Wei Yang
arXiv:2608. 16222v1 Announce Type: cross Abstract: Humanoid intelligence requires learning over an extremely diverse space of whole-body motions and physically grounded interactions.
By Jiahao Ji, Ji Ma, Runhan Zhang, Runyi Yu, Wenjia Wang, Weiheng Chi, Qianqian Peng, Weichao Yan, Yongfei Gu, Ye Tian, Ting Wu, Longwei Li, Chun Yuan, Ruoli Dai, Lei Han
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe