arXiv:2511. 15022v2 Announce Type: replace-cross Abstract: Complex-valued Gaussian primitives have recently been explored for representing holographic radiance fields in 3D novel view synthesis.
By Yicheng Zhan, Xiangjun Gao, Long Quan, Kaan Ak\c{s}it
arXiv:2511. 21035v2 Announce Type: replace Abstract: Holography offers significant potential for AR/VR applications.
By Shima Rafiei, Zahra Nabizadeh Shahr-Babak, Soroush Khoubyarian, Alexandre Cooper, Shadrokh Samavi, Shahram Shirani
arXiv:2512.07197v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view s...
By Seokhyun Youn, Soohyun Lee, Geonho Kim, Weeyoung Kwon, Sung-Ho Bae, Jihyong Oh
arXiv:2609.39553v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality...
By Changbai Li, Shuo Yang, Yichen Yang, Shuwei Shao, Huobin Tan
arXiv:2609. 03334v1 Announce Type: new Abstract: A key bottleneck in 3D Gaussian Splatting training is the continual growth of Gaussian primitives, which increases optimization cost and slows convergence, especially at high resolutions.
By Yixiong Yang, Sisheng Zhang, Qingsong Yan, Shaohuai Shi, Qiang Wang
arXiv:2405. 01558v4 Announce Type: replace-cross Abstract: Rendering holograms for holographic displays is often an iterative and computationally costly process.
By Yicheng Zhan, Liang Shi, Wojciech Matusik, Qi Sun, Kaan Ak\c{s}it
arXiv:2606. 29453v1 Announce Type: cross Abstract: Arbitrary-Scale Super-Resolution (ASR) reconstructs images at continuous magnification factors.
By Giulio Federico, Giuseppe Amato, Claudio Gennaro, Fabio Carrara, Marco Di Benedetto
arXiv:2608. 01958v2 Announce Type: replace-cross Abstract: 4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering.
By Zhengyang Zhang, Ziyu Lu, PengCheng Li, Hongbo Duan, Yi Liu, Pengting Luo, Peiyu Zhuang, Xinghui Li, Shaohua Ma
4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in complex dynamic scenes where high-frequency motion components are prevalent, and fails to ensure long-term stability due to cumulative trajectory drift.
arXiv:2604. 01204v3 Announce Type: replace-cross Abstract: Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks.
By Jorge Condor, Nicolas Moenne-Loccoz, Merlin Nimier-David, Piotr Didyk, Zan Gojcic, Qi Wu
arXiv:2607. 25569v1 Announce Type: cross Abstract: Recent advances in 3D Gaussian Splatting (3DGS)-based wireless radiance field (WRF) reconstruction provide an efficient solution for wireless channel modeling.
By Jinya Zhang, Jiajia Guo, Chao-Kai Wen, Shi Jin
arXiv:2603. 07664v3 Announce Type: replace-cross Abstract: The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis.
By Ningjing Fan, Yiqun Wang, Dongming Yan, Peter Wonka