arXiv:2511. 15022v2 Announce Type: replace-cross Abstract: Complex-valued Gaussian primitives have recently been explored for representing holographic radiance fields in 3D novel view synthesis.
By Yicheng Zhan, Xiangjun Gao, Long Quan, Kaan Ak\c{s}it
arXiv:2606. 29600v1 Announce Type: cross Abstract: A faithful 3D world representation should account for layered geometry, where a single camera ray may contain multiple visible and geometrically valid surfaces.
By Xiaohao Xu, Feng Xue, Xiang Li, Haowei Li, Shusheng Yang, Tianyi Zhang, Matthew Johnson-Roberson, Xiaonan Huang
arXiv:2608. 14702v1 Announce Type: cross Abstract: Film emulation reproduces the look of an analog film stock on a new digital photograph.
By Yitong Mu
arXiv:2511. 20853v4 Announce Type: replace-cross Abstract: Training and evaluation of state-of-the-art computer vision algorithms for reliable shallow depth of field (DoF) rendering and defocus deblurring remain constrained by a persistent lack of large-scale, full-frame, high fidelity, real-image datasets.
By Nisarg K. Trivedi, Vinayaka A. Belludi, Li-Yun Wang
arXiv:2511. 21035v2 Announce Type: replace Abstract: Holography offers significant potential for AR/VR applications.
By Shima Rafiei, Zahra Nabizadeh Shahr-Babak, Soroush Khoubyarian, Alexandre Cooper, Shadrokh Samavi, Shahram Shirani
Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.