Configurable Holography: Towards Display and Scene Adaptation
arXiv:2405. 01558v4 Announce Type: replace-cross Abstract: Rendering holograms for holographic displays is often an iterative and computationally costly process.
arXiv:2511. 15022v2 Announce Type: replace-cross Abstract: Complex-valued Gaussian primitives have recently been explored for representing holographic radiance fields in 3D novel view synthesis.
arXiv:2405. 01558v4 Announce Type: replace-cross Abstract: Rendering holograms for holographic displays is often an iterative and computationally costly process.
arXiv:2511. 21035v2 Announce Type: replace Abstract: Holography offers significant potential for AR/VR applications.
arXiv:2606. 02068v1 Announce Type: cross Abstract: Recently, novel view synthesis has witnessed remarkable progress, with mainstream methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) delivering impressive results.
arXiv:2603. 07664v3 Announce Type: replace-cross Abstract: The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis.
arXiv:2608. 01958v2 Announce Type: replace-cross Abstract: 4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering.
arXiv:2606. 29453v1 Announce Type: cross Abstract: Arbitrary-Scale Super-Resolution (ASR) reconstructs images at continuous magnification factors.
arXiv:2506. 07069v2 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, combining high-quality reconstruction with efficient rendering.
4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in complex dynamic scenes where high-frequency motion components are prevalent, and fails to ensure long-term stability due to cumulative trajectory drift.
arXiv:2604. 01204v3 Announce Type: replace-cross Abstract: Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks.
arXiv:2607. 25569v1 Announce Type: cross Abstract: Recent advances in 3D Gaussian Splatting (3DGS)-based wireless radiance field (WRF) reconstruction provide an efficient solution for wireless channel modeling.
arXiv:2606. 29379v1 Announce Type: cross Abstract: Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities.
Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms.