arXiv AI By Giulio Federico, Giuseppe Amato, Claudio Gennaro, Fabio Carrara, Marco Di Benedetto

Resonant Brane Splatting for Arbitrary-Scale Super-Resolution

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arXiv:2606. 29453v1 Announce Type: cross Abstract: Arbitrary-Scale Super-Resolution (ASR) reconstructs images at continuous magnification factors.

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arXiv AI
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Adaptive Densification for High-Fidelity and Efficient Sparse Gaussian Splatting in Arbitrary-Scale Super-Resolution

The paper introduces QuADA-GS, a method for Arbitrary-Scale Super-Resolution that dynamically densifies 2D Gaussian splatting based on low‑resolution input. By allocating Gaussians adaptively to structurally complex regions and employing a sparse communication mechanism, it balances high visual fidelity with lower computational cost. Experiments show that this approach achieves a competitive trade‑off between quality and efficiency for super‑resolution tasks.

By Giulio Federico, Giuseppe Amato, Claudio Gennaro, Fabio Carrara, Marco Di Benedetto
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ReSplat: Learning Recurrent Gaussian Splatting

ReSplat introduces a recurrent Gaussian splatting model that iteratively refines 3D Gaussians using the rendering error as a feedback signal, avoiding explicit gradient computation. The method starts from a compact reconstruction in a subsampled space, producing far fewer Gaussians than prior per‑pixel models, which reduces computational cost. Experiments on multiple datasets, view counts, and resolutions show state‑of‑the‑art performance with faster rendering speeds.

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GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion

Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.