arXiv AI

Binocular Gaze Estimation with Single Camera and Single Light Source

arXiv:2607. 05473v1 Announce Type: cross Abstract: According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements.

Hugging Face Trending Papers
Jul 6

Binocular Gaze Estimation with Single Camera and Single Light Source

According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources.

arXiv Computer Vision
Oct 9

Gaze Estimation for Human-Robot Interaction: Analysis Using the NICO Platform

This paper evaluates current gaze estimation methods in a human‑robot interaction setting using the NICO robotic platform. A new annotated dataset was collected, and four state‑of‑the‑art models were tested, showing angular errors comparable to general benchmarks. In the shared workspace, the best median error was 14.57 cm, highlighting practical limitations and prompting recommendations for integrating gaze estimation into HRI systems.

By Matej Palider, Omar Eldardeer, Viktor Kocur
arXiv Computer Vision
Aug 28

Gaze Authentication: Factors Influencing Authentication Performance

This paper investigates how key factors affect the performance of gaze-based authentication systems. Using a large in-house dataset of 8,849 subjects recorded with Meta Quest Pro–equivalent hardware and a 72 Hz video oculography pipeline, the study evaluates the impact of eye‑tracking signal quality, calibration settings, and simple filtering on neural‑network‑based authentication. The authors present performance results and an analysis of these influences.

By Dillon Lohr, Michael J Proulx, Mehedi Hasan Raju, Oleg V Komogortsev
arXiv Computer Vision
Sep 17

GazeDiT: Gaze-Accurate Diffusion Image Generation for Eye Tracking via Spatial Conditioning

GazeDiT is a diffusion model that generates synthetic eye images conditioned on a precise 4‑dimensional gaze vector by using a spatial condition derived from pupil and iris geometry. During training, a frozen SegFormer extracts this geometry from real images, while inference employs a physical eye renderer to produce gaze‑consistent geometries without needing a source image. The model achieves lower tail gaze‑label error than other diffusion baselines and improves downstream eye‑tracking accuracy, reducing error on challenging cases from 3.05° to 2.80°.

By Dongze Wu, David Colmenares, Fengting Yang, Jogendra Nath Kundu, Yao Xie, Ali Behrooz, Conny Lu
Hugging Face Trending Papers
Aug 19

EgoHRV: Continuous Heart Rate Variability Estimation from Egocentric Systems for Autonomic Response and Skill Assessment

EgoHRV is a method that estimates heart rate variability (HRV) and heart rate (HR) from the gaze cameras in egocentric headsets. It uses a 3D backbone and a low–high decomposition module to extract the blood volume pulse signal from gaze video, and aligns frequency‑domain representations of contact‑based and camera‑derived signals through cross‑domain pretraining. The approach achieves state‑of‑the‑art accuracy for HR and HRV estimation and, when integrated into EgoExo4D’s proficiency estimator, improves accuracy by 17.8%.