EyeTAG: Eye Trajectory-Aware Gaze Estimation
arXiv:2610.00922v1 Announce Type: new Abstract: Gaze estimation under natural head-eye motion underpins applications from driver monitoring to human-computer interaction. Single-frame methods predict...
arXiv:2608. 15614v1 Announce Type: cross Abstract: The use of multimodal LLMs (MLLMs) for egocentric video understanding with wearable devices is constrained by the token budget.
arXiv:2610.00922v1 Announce Type: new Abstract: Gaze estimation under natural head-eye motion underpins applications from driver monitoring to human-computer interaction. Single-frame methods predict...
OpenSAL360 is an open‑source platform that enables scalable, low‑cost collection of 360° video saliency data using only a standard screen, mouse, and internet connection. It bypasses the need for VR headsets, allowing parallel data collection from crowdsourced assessors. The authors validated the protocol against seven VR eye‑tracking datasets, performed ablation studies, and released a new dataset of 500 omnidirectional videos annotated by over 2,000 assessors, the largest in the field to date.
arXiv:2608.22926v1 Announce Type: new Abstract: Gaze is increasingly used as an input signal for vision and multimodal models, yet no consensus exists on how to represent it across datasets. Raw trac...
EgoHRV is a method that estimates heart rate variability (HRV) and heart rate (HR) from the gaze cameras in egocentric headsets. It uses a 3D backbone and a low–high decomposition module to extract the blood volume pulse signal from gaze video, and aligns frequency‑domain representations of contact‑based and camera‑derived signals through cross‑domain pretraining. The approach achieves state‑of‑the‑art accuracy for HR and HRV estimation and, when integrated into EgoExo4D’s proficiency estimator, improves accuracy by 17.8%.
arXiv:2609.39378v1 Announce Type: new Abstract: Real-world embodied tasks, from everyday activities to professional procedures, require agents to act under physical constraints while tracking evolvin...
arXiv:2604. 08342v2 Announce Type: replace Abstract: Long context egocentric video understanding has recently attracted significant research attention, with augmented reality (AR) highlighted as one of its most important application domains.
arXiv:2607. 02371v1 Announce Type: cross Abstract: Over 285 million people worldwide live with a visual impairment, for whom everyday tasks such as avoiding obstacles, locating personal belongings, recognizing familiar faces, or handling cash remain persistent obstacles to personal autonomy.
arXiv:2607. 03213v1 Announce Type: cross Abstract: We present OpenGlass, an open-source, privacy-oriented, local-first system for low-latency multimodal visual assistance, with a primary focus on blind and low-vision users.
EgoMemReason is a new benchmark for week‑long egocentric video understanding that focuses on memory‑driven reasoning rather than simple perception tasks. It tests three memory types—entity, event, and behavior—across 500 questions, each requiring evidence from an average of 5.1 video segments and 25.9 hours of backtracking. Evaluation of 17 models shows that even the best achieves only 39.6% accuracy, highlighting the difficulty of long‑horizon memory in multimodal systems.
The paper introduces the Causal Context-Gated Forecaster (CCGF) for predicting a driver's gaze during dashboard-mounted tracker dropouts. CCGF uses a 60‑frame history of gaze and head pose combined with DINOv3 scene features, and a learned reliability gate adjusts the influence of these inputs as the dropout progresses. Experiments on 2,047 naturalistic driving events show that live scene updates reduce median error by 33% compared to history‑only forecasting, while frozen scene input yields higher error, demonstrating the value of real‑time scene information.
arXiv:2607. 16165v1 Announce Type: cross Abstract: Human vision is a closed loop: gaze is continuously redirected by intermediate hypotheses rather than a single snapshot.
arXiv:2607. 17790v1 Announce Type: cross Abstract: Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment.