arXiv:2607. 05473v1 Announce Type: cross Abstract: According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements.
By Tongbing Huang, Yang Fu, Yunfei Wang, Zhaocan Wang
arXiv:2608. 15614v1 Announce Type: cross Abstract: The use of multimodal LLMs (MLLMs) for egocentric video understanding with wearable devices is constrained by the token budget.
By Matteo Stoiber, Niels Buus Lassen
arXiv:2608. 08947v1 Announce Type: cross Abstract: Current hazard detection systems in autonomous driving may develop mesa objectives, learned internal goals that achieve high training performance through spurious correlations rather than genuine hazard recognition.
By Lennox Anderson, Ahmed Boutar, Jonah Mulcrone, Tal Erez
Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit inputs, like head bounding boxes and human pose, in order to identify the subject of gaze analysis.
arXiv:2507. 15833v3 Announce Type: replace-cross Abstract: Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing.
By Ian Chuang, Jinyu Zou, Andrew Lee, Dechen Gao, Iman Soltani
arXiv:2608. 11367v1 Announce Type: cross Abstract: Estimating human gaze targets from images in-the-wild is an important and formidable task.
By Xu Cao, Houze Yang, Vipin Gunda, Zhongyi Zhou, Tianyu Xu, Adarsh Kowdle, Inki Kim, James M. Rehg
arXiv:2606. 12378v1 Announce Type: cross Abstract: Physiological awareness is important for service, social, and assistive robots that interact with humans in everyday environments.
By Zhi Wei Xu, Torbj\"orn E. M. Nordling
arXiv:2607. 15868v1 Announce Type: cross Abstract: Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR.
By Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang, Lingni Ma, Sebastian Starke, Robin Kips, Nadine Bertsch, Christian Holz, Federica Bogo
arXiv:2602. 14834v2 Announce Type: replace-cross Abstract: Human eye movements in visual recognition reflect a balance between foveal sampling and peripheral context.
By Pengcheng Pan, Yonekura Shogo, Yasuo Kuniyosh
Hand Pose Estimation (HPE) is a fundamental technology for various applications such as AR/VR and robotics. In these applications, the visibility of each hand joint in the image is crucial for assessing the reliability of estimation results under occlusion.
arXiv:2606. 08123v2 Announce Type: replace-cross Abstract: Model selection for safety-relevant visual recognition is often based on clean aggregate performance, although robustness, transfer, embedded latency, and explanation faithfulness may produce different preferences.
By Ruben Dario Florez-Zela
Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable.