According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources.
arXiv:2607. 05473v1 Announce Type: cross Abstract: According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements.
By Tongbing Huang, Yang Fu, Yunfei Wang, Zhaocan Wang
This paper evaluates current gaze estimation methods in a human‑robot interaction setting using the NICO robotic platform. A new annotated dataset was collected, and four state‑of‑the‑art models were tested, showing angular errors comparable to general benchmarks. In the shared workspace, the best median error was 14.57 cm, highlighting practical limitations and prompting recommendations for integrating gaze estimation into HRI systems.
By Matej Palider, Omar Eldardeer, Viktor Kocur
This paper investigates how key factors affect the performance of gaze-based authentication systems. Using a large in-house dataset of 8,849 subjects recorded with Meta Quest Pro–equivalent hardware and a 72 Hz video oculography pipeline, the study evaluates the impact of eye‑tracking signal quality, calibration settings, and simple filtering on neural‑network‑based authentication. The authors present performance results and an analysis of these influences.
By Dillon Lohr, Michael J Proulx, Mehedi Hasan Raju, Oleg V Komogortsev
arXiv:2610.07783v1 Announce Type: new
Abstract: Bird's-eye-view (BEV) representations have become a widely used interface between perception and planning in autonomous driving, but they encode what i...
By William Engel, Fabian Flohr
arXiv:2608. 11367v1 Announce Type: cross Abstract: Estimating human gaze targets from images in-the-wild is an important and formidable task.
By Xu Cao, Houze Yang, Vipin Gunda, Zhongyi Zhou, Tianyu Xu, Adarsh Kowdle, Inki Kim, James M. Rehg
arXiv:2502.10570v3 Announce Type: replace-cross
Abstract: Mobile gaze tracking on handheld devices commonly relies on \emph{appearance-based 2D gaze estimation} from the device's \emph{front-facing R...
By Yaxiong Lei, Yuheng Wang, Fergus Buchanan, Mingyue Zhao, Yusuke Sugano, Shijing He, Mohamed Khamis, Juan Ye
Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit inputs, like head bounding boxes and human pose, in order to identify the subject of gaze analysis.
GazeDiT is a diffusion model that generates synthetic eye images conditioned on a precise 4‑dimensional gaze vector by using a spatial condition derived from pupil and iris geometry. During training, a frozen SegFormer extracts this geometry from real images, while inference employs a physical eye renderer to produce gaze‑consistent geometries without needing a source image. The model achieves lower tail gaze‑label error than other diffusion baselines and improves downstream eye‑tracking accuracy, reducing error on challenging cases from 3.05° to 2.80°.
By Dongze Wu, David Colmenares, Fengting Yang, Jogendra Nath Kundu, Yao Xie, Ali Behrooz, Conny Lu
arXiv:2603.26945v2 Announce Type: replace
Abstract: Appearance-based gaze estimation (AGE) has achieved remarkable performance in constrained settings, yet we reveal a significant generalization gap...
By Zhenhao Li, Zheng Liu, Seunghyun Lee, Amin Fadaeinejad, Yuanhao Yu
arXiv:2610.00922v1 Announce Type: new
Abstract: Gaze estimation under natural head-eye motion underpins applications from driver monitoring to human-computer interaction. Single-frame methods predict...
By Jungmin Lee, Niamat Ullah, Yoseob Han
arXiv:2608. 15614v1 Announce Type: cross Abstract: The use of multimodal LLMs (MLLMs) for egocentric video understanding with wearable devices is constrained by the token budget.
By Matteo Stoiber, Niels Buus Lassen