arXiv:2606. 10389v1 Announce Type: new Abstract: Recent advances in LLM-driven code evolution have enabled automated discovery by iteratively generating and improving programs.
By Haoran Li, Zengle Ge, Ziyang Zhang, Xiaomin Yuan, Yui Lo, Qianhui Liu, Bocheng An, Dongke Rong, Jiaqun Liu, Annan Li, Jianmin Wu, Dawei Yin, Dou Shen
arXiv:2608. 12593v1 Announce Type: new Abstract: Discovery---formulating novel generalizations---is a central part of the scientific process.
By Ruairidh M. Battleday, Kai Sandbrink, Jimi Cullen-Drohan, Zihan Yan, Timothy Muller, Clare Maguire, Ales Kubicek, Fraser Greenlee-Scott, Sukrit Sumant, Tri Dao, J\"urgen Schmidhuber, Michal Valko, Joshua Tenenbaum, Thomas L. Griffiths, Zeb Kurth-Nelson, James C. R. Whittington
arXiv:2306. 02704v2 Announce Type: replace-cross Abstract: We introduce \emph{Calibrated Stackelberg Games (CSGs)}, a generalization of the standard Stackelberg Games (SGs) framework.
By Nika Haghtalab, Chara Podimata, Kunhe Yang
arXiv:2503. 13077v2 Announce Type: replace Abstract: Multi-agent reinforcement learning has shown promise in learning cooperative behaviors in team-based environments.
By Amir Baghi, Jens Sj\"olund, Joakim Bergdahl, Linus Gissl\'en, Alessandro Sestini
arXiv:2607. 26946v1 Announce Type: new Abstract: Recent advancements in Computer Go, driven by AlphaZero and MuZero, rely heavily on Monte Carlo Tree Search (MCTS) to correct the errors of the neural network policy.
By Mehrad Yaghoubi, Azam Bastanfard, Abbas Jalilvand, Ashkan Rezaei
arXiv:2605. 29032v2 Announce Type: replace Abstract: Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss.
By Christoph Dann, Yishay Mansour, Mehryar Mohri
arXiv:2607. 04782v1 Announce Type: cross Abstract: Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical.
By Tomas Rigaux, Hisashi Kashima
We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Footsies, it isolates the cyclic, non-transitive strategic interactions of fighting game neutral play while remaining simple enough for efficient analysis.
arXiv:2608. 19653v1 Announce Type: cross Abstract: Autonomous agents for machine learning experimentation must navigate heterogeneous repositories, repair training pipelines, and evaluate candidate improvements under realistic compute constraints.
By Josias Moukpe, Priyanka Aryal, Matthew Kenney
arXiv:2608. 05651v1 Announce Type: cross Abstract: Large language model (LLM)-driven evolution has shown promise for program search and algorithm discovery, but relying on strong models throughout long evolutionary runs is costly.
By Sichun Luo, Yi Huang, Guanzhi Deng, Haibo Wang, Haochen Luo, Lei Li, Zefa Hu, Junlan Feng, Qi Liu
We study fixed-confidence best-action identification (BAI) in stochastic minimax trees. This problem is increasingly relevant in modern AI planning, where deep minimax search and Monte Carlo Tree Search (MCTS) with language model long rollouts face a fundamental tradeoff: heuristic evaluations are cheap but biased, while accurate rollouts are reliable but prohibitively expensive.
arXiv:2607. 29577v1 Announce Type: new Abstract: Games and simulators make valuable benchmarks by turning decisions into measurable outcomes, but many current suites under-test rules-rich tactical reasoning: the ability to choose well when geometry, timing, resources, objectives, and rule interactions all matter at once.
By Ismayil Ismayilov, Atakan Kara, Kaan Oktay