arXiv AI By Tomas Rigaux, Hisashi Kashima

Predicting Drafted Deck Strength for "Magic: the Gathering"

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arXiv:2607. 04782v1 Announce Type: cross Abstract: Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical.

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arXiv Machine Learning
Aug 7

IFlowNets: Extending Generative Samplers to Learn Strategies in Incomplete Information Games

arXiv:2608. 05422v1 Announce Type: new Abstract: While many algorithms blend reinforcement learning (RL) with counterfactual regret (CFR) methods to leverage tradeoffs in computational speed and performance, there are fewer investigations into generative sampling frameworks in game theoretic applications in incomplete information games.

By Conor M. Artman, Nicholas Di, Scott Perkins
arXiv AI
Aug 5

Towards Improving Sequential Decision-Making in LLM Agents via Experience Memory

arXiv:2608. 03420v1 Announce Type: new Abstract: Large language models have improved substantially on single-shot reasoning tasks, but their performance in sequential decision-making is less well understood.

By Jakub Rada (AI Center, Department of Computer Science, Faculty of Electrical Engineering, Czech Technical University in Prague), Viliam Lis\'y (AI Center, Department of Computer Science, Faculty of Electrical Engineering, Czech Technical University in Prague)