arXiv AI

DungeonBench: A Benchmark for Rules-Rich Tactical Reasoning in Dungeons & Dragons Combat

arXiv:2607. 29577v1 Announce Type: new Abstract: Games and simulators make valuable benchmarks by turning decisions into measurable outcomes, but many current suites under-test rules-rich tactical reasoning: the ability to choose well when geometry, timing, resources, objectives, and rule interactions all matter at once.

arXiv AI
Jul 1

An Executable Benchmarking Suite for Tool-Using Agents

arXiv:2605. 11030v2 Announce Type: replace-cross Abstract: Closed-loop tool-using agents are increasingly evaluated in executable web, code, and micro-task environments, but benchmark reports often conflate workloads, action-generating drivers, and the evidence admitted for systems-facing claims.

By Zhiqing Zhong, Zhijing Ye, Jiamin Wang, Xiaodong Yu
arXiv Machine Learning
Jun 2

ATLAS: Agentic Test-time Learning-to-Allocate Scaling

arXiv:2606. 01667v1 Announce Type: new Abstract: Test-time scaling has become a major way to improve large language model reasoning, but its orchestration has remained designer-engineered: a fixed sample budget, a fixed refinement loop, a fixed scoring rule, or a fixed search policy decides how compute is spent, leaving the model in charge of solving but not of orchestration.

By Peijia Qin, Qi Cao, Pengtao Xie
Hugging Face Trending Papers
Aug 10

DSLE: A Learning Environment for Dark Souls Boss Encounters

We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game.

arXiv Machine Learning
Jun 25

RevengeBench: Reverse Engineering Code-Space Policies from Behavioral Experiments

arXiv:2606. 26094v1 Announce Type: new Abstract: For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention.

By Babak Rahmani, Sebastian Dziadzio, Joschka Str\"uber, Sergio Hern\'andez-Guti\'errez, Matthias Bethge