AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents
arXiv:2607. 02255v1 Announce Type: new Abstract: Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see.
arXiv:2607. 29577v1 Announce Type: new Abstract: Games and simulators make valuable benchmarks by turning decisions into measurable outcomes, but many current suites under-test rules-rich tactical reasoning: the ability to choose well when geometry, timing, resources, objectives, and rule interactions all matter at once.
arXiv:2607. 02255v1 Announce Type: new Abstract: Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see.
arXiv:2606. 18950v1 Announce Type: new Abstract: Modern Vision-Language Models (VLMs) often struggle with strategic reasoning, i.
arXiv:2608. 00832v1 Announce Type: new Abstract: Structured plan-generation agents are often evaluated as if a plan has quality in isolation, yet many realistic planning tasks require asking how a candidate behaves when another agent can search for responses.
arXiv:2608. 09902v1 Announce Type: new Abstract: We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface.
arXiv:2605. 11030v2 Announce Type: replace-cross Abstract: Closed-loop tool-using agents are increasingly evaluated in executable web, code, and micro-task environments, but benchmark reports often conflate workloads, action-generating drivers, and the evidence admitted for systems-facing claims.
arXiv:2606. 01667v1 Announce Type: new Abstract: Test-time scaling has become a major way to improve large language model reasoning, but its orchestration has remained designer-engineered: a fixed sample budget, a fixed refinement loop, a fixed scoring rule, or a fixed search policy decides how compute is spent, leaving the model in charge of solving but not of orchestration.
arXiv:2606. 24391v1 Announce Type: new Abstract: We introduce Age of LLM, a turn-based 1v1 benchmark in which two LLMs face off on a 13x7 grid to destroy the enemy base.
arXiv:2608. 00107v1 Announce Type: new Abstract: Agentic systems must repeatedly decide whether to answer directly, decompose a task, invoke a tool, execute code, delegate to a specialist, verify an intermediate result, or recover from failure.
We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game.
arXiv:2608. 06741v1 Announce Type: new Abstract: Reasoning in large language models (LLMs) is often grounded in human text, human demonstrations, and human-generated rationales.
arXiv:2608. 05573v1 Announce Type: new Abstract: LLM agents increasingly execute long-horizon tasks through tool use and environment interaction, shifting evaluation from final-response scoring to verification of complete executions.
arXiv:2606. 26094v1 Announce Type: new Abstract: For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention.