arXiv Machine Learning By Amir Baghi, Jens Sj\"olund, Joakim Bergdahl, Linus Gissl\'en, Alessandro Sestini

Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration

Read the original on arXiv Machine Learning →

arXiv:2503. 13077v2 Announce Type: replace Abstract: Multi-agent reinforcement learning has shown promise in learning cooperative behaviors in team-based environments.

Summary generated by The Flow from the publisher's feed. The full article lives at arXiv Machine Learning.

arXiv AI
Jun 3

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

arXiv:2510. 23216v4 Announce Type: replace Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors.

By Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Brady Chen, Fabio Zinno, Michael Jones, Linus Gissl\'en
arXiv AI
Jun 2

MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution

arXiv:2606. 00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players.

By Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov