Two-Fidelity Best-Action Identification for Stochastic Minimax Tree
arXiv:2606. 01708v1 Announce Type: cross Abstract: We study fixed-confidence best-action identification (BAI) in stochastic minimax trees.
We study fixed-confidence best-action identification (BAI) in stochastic minimax trees. This problem is increasingly relevant in modern AI planning, where deep minimax search and Monte Carlo Tree Search (MCTS) with language model long rollouts face a fundamental tradeoff: heuristic evaluations are cheap but biased, while accurate rollouts are reliable but prohibitively expensive.
arXiv:2606. 01708v1 Announce Type: cross Abstract: We study fixed-confidence best-action identification (BAI) in stochastic minimax trees.
arXiv:2602. 17976v2 Announce Type: replace-cross Abstract: In active sequential testing, also termed pure exploration, a learner is tasked with the goal to adaptively acquire information so as to identify an unknown ground-truth hypothesis with as few queries as possible.
arXiv:2509. 03456v2 Announce Type: replace-cross Abstract: Off-policy evaluation (OPE) and off-policy learning (OPL) are foundational for decision-making in offline contextual bandits.
arXiv:2607. 28408v1 Announce Type: new Abstract: This thesis studies policy learning in interactive systems where an agent observes a context, selects an action from a very large set, and receives partial feedback.
arXiv:2606. 09961v1 Announce Type: cross Abstract: Training large language models (LLMs) as autonomous agents via reinforcement learning (RL) has enabled frontier models to achieve superhuman performance in long-horizon tasks.
arXiv:2606. 00913v1 Announce Type: cross Abstract: Multi-arm bandit algorithms are increasingly used in online platforms, clinical trials, and social science experiments, but valid statistical inference on their performance remains an open challenge.
arXiv:2606. 01799v1 Announce Type: new Abstract: We study $N$-armed stochastic dueling bandits under the Condorcet-winner assumption, where three widely adopted objectives are considered: best-arm identification (BAI), weak regret, and strong regret.
arXiv:2312.16730v2 Announce Type: replace-cross Abstract: Interactive decision making is the problem of learning to act well in an unknown environment, using the data that one's own actions generate...
CANOPY is a multi‑fidelity tree bandit algorithm that learns where a piecewise‑smooth prior holds instead of assuming global smoothness. It uses cheap random‑path probes to certify local aggregation bias and then focuses expensive leaf evaluations on cells where smoothness is violated. The method achieves provable fixed‑budget and regret guarantees that scale with the number of discontinuities, matching smooth‑tree rates when no violations exist and approaching structure‑blind search when violations are dense.
The paper introduces a robust variant of Monte Carlo Tree Search that addresses ambiguities in transition dynamics and reward distributions, bridging the gap between simulation-based planning and real-world deployment. It incorporates a robust power mean backup operator and exploration bonuses to guarantee finite-sample convergence at every node, achieving an ≠O(n−1/2) convergence rate for root value estimation comparable to standard MCTS. Empirical results demonstrate robust performance in planning tasks even under significant model mismatches.
arXiv:2604. 00531v2 Announce Type: replace Abstract: Multi-task representation learning exploits the shared structure among related tasks by learning a common latent representation, thereby improving sample efficiency.
In many online learning and bandit problems, the actions we consider possess inherent similarities--for instance because they share latent traits, tags, or hierarchical structure. We study online learning with a similarity-structured action set, encoded by a rooted tree whose leaves are the actions and whose levels quantify how closely two actions are related.