arXiv:2608.21833v1 Announce Type: new
Abstract: Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especial...
By Kun Chen, Haorong Hong, Peizhong Gao, Jianfeng Lin, Tongxu Luo, Yuxuan Xie, Chenxu Liu, Jieling He, Zhongyuan Liu, Zeno Zeng
arXiv:2608. 19653v1 Announce Type: cross Abstract: Autonomous agents for machine learning experimentation must navigate heterogeneous repositories, repair training pipelines, and evaluate candidate improvements under realistic compute constraints.
By Josias Moukpe, Priyanka Aryal, Matthew Kenney
ExplorationBench is a new benchmark designed to evaluate AI systems’ ability to conduct scientific exploration in verifiable alien worlds. It comprises two sandbox environments—AlienCode and AlienLogic—each containing discovery targets, tasks, flawed manuals, and tool‑call schemas that force systems to formulate hypotheses, design experiments, and iterate on results. Ten AI systems were tested, revealing that while the best performers can learn and apply unfamiliar rules, their progress varies across exploration trajectories and can even regress with continued exploration.
By Ming Zhang, Zhenghao Xiang, Peizhong Gao, Yujiong Shen, Yuhui Wang, Zhonghan Yue, Shihan Dou, Zhangyue Yin, Junjie Ye, Shichun Liu, Weihuang Zheng, Jiahao Chen, Jiayi Chen, Hongzhang Liu, Jiaqi Shao, Tao Gui, Qi Zhang, Xuanjing Huang, Suncong Zheng, Maxm Pan
ExplorationBench is a benchmark designed to evaluate AI systems’ ability to conduct scientific exploration in verifiable alien worlds, where rules are executable and can be precisely checked. It consists of two sandboxes—AlienCode and AlienLogic—each offering discovery targets, tasks, flawed manuals, environmental feedback, and tool‑call schemas. The benchmark tests whether systems can generate new hypotheses, design experiments, and iterate on results, rather than merely recalling pre‑trained knowledge, and finds that top performers can acquire and apply unfamiliar rules, though performance varies across exploration trajectories.
The paper introduces a method for creating reactive character behaviors in continuous games as compact, human‑readable programs. It searches over a domain‑specific language that uses reactive geometric decisions and higher‑order constructs to discretize continuous behavior space, while eliminating redundant program forms through synthesis antipatterns. The approach, called agentic sketching, combines bottom‑up symbolic enumeration with top‑down guidance from a coding agent, and outperforms either technique alone on a benchmark of 14 continuous games.
By Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan, Daniel Ritchie
arXiv:2609.21562v1 Announce Type: cross
Abstract: Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A gam...
By Xinyu Che, Yunfei Ge, Shihao Li, Yanchen Liu, Hang Yan, Xinping Lei, Yanghai Wang, Zixuan Dong, Yifan Yao, Qianqian Xie, Letian Zhu, Jiaheng Liu
arXiv:2607. 14386v1 Announce Type: new Abstract: Data science tasks span from closed-ended information extraction to open-ended analysis, presenting significant challenges for automation.
By Maxime Heuillet, Sharadind Peddiraju
arXiv:2606. 04455v1 Announce Type: new Abstract: Current AI benchmarks evaluate agents on task execution within human-designed workflows.
By Xinyu Lu, Tianshu Wang, Pengbo Wang, zujie wen, Zhiqiang Zhang, Jun Zhou, Boxi Cao, Yaojie Lu, Hongyu Lin, Xianpei Han, Le Sun
arXiv:2602. 02905v2 Announce Type: replace Abstract: Autonomous agents powered by large language models (LLMs) promise to accelerate scientific discovery end-to-end, but rigorously evaluating their capacity for verifiable discovery remains a central challenge.
By Zhen Wang, Fan Bai, Zhongyan Luo, Jinyan Su, Kaiser Sun, Xinle Yu, Jieyuan Liu, Kun Zhou, Claire Cardie, Mark Dredze, Zhiting Hu, Eric P. Xing
arXiv:2609.36308v1 Announce Type: new
Abstract: Reinforcement learning has helped AI agents solve increasingly difficult tasks, but high rewards do not always reflect the work users intended. In rece...
By Long Phan, Stephen K. Yang, Jason J. Lim, Mantas Mazeika, Wenyu Zhang, Zheyuan Liu, Richard Ren, Jingxiang Meng, Yaoteng Tan, Weiliang Zhao, Addison Wu, Matei Anghel, Dan Hendrycks
arXiv:2609.39045v1 Announce Type: new
Abstract: Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a pla...
By Wenyi Wu, Minghao Fu, Jieyu You, Kun Zhou, Siqi Liu, Aayush Salvi, Yiheng Lin, Ce Zhang, Xiaohan Lan, Jiahui Zhu, Yujie Zhong, Qi She, Biwei Huang
arXiv:2606. 18950v1 Announce Type: new Abstract: Modern Vision-Language Models (VLMs) often struggle with strategic reasoning, i.
By San Kim, Daechul Ahn, Reokyoung Kim, Hyeonbeom Choi, Seungyeon Jwa, Jonghyun Choi