arXiv:2508. 12480v3 Announce Type: replace Abstract: The ability to cooperate with unknown partners is a central challenge in cooperative AI and widely studied in the form of zero-shot coordination (ZSC), which evaluates an algorithm by measuring the performance of independently trained agents when paired.
By Constantin Ruhdorfer, Matteo Bortoletto, Johannes Forkel, Jakob Foerster, Andreas Bulling
arXiv:2504. 16129v5 Announce Type: replace-cross Abstract: Large Language Model (LLM)-based Multi-Agent Systems (LaMAS) have demonstrated strong capabilities on complex agentic tasks requiring multifaceted reasoning and collaboration, from high-quality presentation generation to scientific research.
By Junwei Liao, Muning Wen, Jun Wang, Weinan Zhang
arXiv:2607. 19809v1 Announce Type: cross Abstract: In multi-agent reinforcement learning (MARL), inter-agent communication is effective for improving performance under partial observability.
By Taisuke Takayama, Naoto Yoshida, Tadahiro Taniguchi
arXiv:2608. 06735v1 Announce Type: new Abstract: Reinforcement learning (RL) has achieved strong results in improving large language models (LLMs) on tasks with stationary, verifiable rewards, such as mathematical reasoning and code execution.
By Senhao Wang, Chenghao Cai, Haitao Hu, Mingxing Huang, Xingguang Wang, Wenhao Li, Zecheng Lin
The paper introduces CASTLE, a framework for fully decentralized multi‑agent reinforcement learning that uses two offline‑trained world models to provide in‑context guidance to independent agents. A Local Dynamics World Model captures each agent’s trajectory dynamics, while a Semantic‑Social World Model predicts short‑horizon task and social outcomes for candidate actions based on counterfactual simulator rollouts. During online learning, these frozen models supply prediction logits to an independent PPO policy, enabling agents to compare potential actions prospectively rather than relying solely on scalar rewards. CASTLE outperforms existing baselines on several multi‑particle benchmark tasks, achieving the highest mean final scores across 30 seeds.
By Fernando Martinez, Tao Li, Yingdong Lu, Juntao Chen
The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.
By Hrithika Deepu Nair, Kayvan Karim
The paper introduces the Shared Recurrent Memory Transformer (SRMT), a decentralized multi‑agent reinforcement learning framework that uses a global memory workspace for agents to broadcast and query each other’s learned states. SRMT is evaluated on the Partially Observable Multi‑Agent Pathfinding (PO‑MAPF) problem, showing that shared memory enables emergent coordination even with minimal reward guidance and outperforms existing baselines on the Bottleneck task and scales competitively on larger POGEMA maps. The authors provide open‑source code for training and evaluation on GitHub.
By Alsu Sagirova, Yuri Kuratov, Mikhail Burtsev
arXiv:2606. 12281v1 Announce Type: cross Abstract: In Decentralized Training and Decentralized Execution (DTDE) for cooperative Multi-Agent Reinforcement Learning (MARL), action-advising-based knowledge sharing promotes interpretable and scalable cooperation among agents.
By Jinyuan Zu, Xiaowei Lv, Yongcai Wang, Deying Li, Yunjun Han, Wenping Chen, Fengyi Zhang, Naiqi Wu
arXiv:2607. 18719v1 Announce Type: cross Abstract: This study proposes a learning method for multi-agent systems that allows agents to be controlled through human manager instructions after learning and enables uninstructed agents to implicitly complement the overall work based on the actions of other agents.
By Yamato Takahagi, Gentoku Nakasone, Yoshinari Motokawa, Toshiharu Sugawara
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
By Wenjie Liao, Liangjie Zhao, Zehong Cao
arXiv:2605.14211v4 Announce Type: replace
Abstract: Long-horizon visuomotor tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrat...
By Benjamin Schneider, Xavier Schneider, Victor Zhong, Sun Sun
arXiv:2606. 00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players.
By Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov