arXiv:2608. 03644v1 Announce Type: new Abstract: AI agents deployed in real-world settings must be capable of coordinating with humans and other AI agents they have not encountered before.
By Maksymilian Wolski, Nicholas Hoernle, Johannes Forkel, Jakob Foerster
arXiv:2602. 20804v2 Announce Type: replace Abstract: Cooperative multi-agent reinforcement learning (MARL) is typically framed as a decentralised partially observable Markov decision process (Dec-POMDP), a setting whose hardness stems from two key challenges: partial observability and decentralised coordination.
By Kale-ab Tessera, Leonard Hinckeldey, Riccardo Zamboni, David Abel, Amos Storkey
arXiv:2606. 09826v1 Announce Type: cross Abstract: Vision-language model (VLM) agents are increasingly deployed in interactive game environments.
By Mingxian Lin, Shengju Qian, Yuqi Liu, Yi-Hua Huang, Yiyu Wang, Wei Huang, Yitang Li, Fan Zhang, Zeyu Hu, Lingting Zhu, Xin Wang, Xiaojuan Qi
arXiv:2608. 09128v1 Announce Type: cross Abstract: LLM agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents.
By Keyu He, Xuhui Zhou, Maarten Sap
arXiv:2606. 12281v1 Announce Type: cross Abstract: In Decentralized Training and Decentralized Execution (DTDE) for cooperative Multi-Agent Reinforcement Learning (MARL), action-advising-based knowledge sharing promotes interpretable and scalable cooperation among agents.
By Jinyuan Zu, Xiaowei Lv, Yongcai Wang, Deying Li, Yunjun Han, Wenping Chen, Fengyi Zhang, Naiqi Wu
arXiv:2606. 08340v1 Announce Type: new Abstract: As language models are increasingly deployed as autonomous agents, they must coordinate with others over long horizons in open-ended interactive tasks.
By Kale-ab Abebe Tessera, Andras Szecsenyi, Cameron Barker, Alexander Rutherford, Davide Paglieri, Aidan Scannell, Henry Gouk, Elliot J. Crowley, Tim Rockt\"aschel, Amos Storkey
arXiv:2605. 28863v2 Announce Type: replace-cross Abstract: Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents.
By Aalok Patwa
arXiv:2602. 05459v2 Announce Type: replace Abstract: Offline goal-conditioned reinforcement learning (GCRL) is typically benchmarked by the best tuned success rate of each method.
By Jan Malte T\"opperwien, Aditya Mohan, Marius Lindauer
arXiv:2606. 00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players.
By Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov
arXiv:2607. 06854v1 Announce Type: cross Abstract: Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves.
By Nima Kelidari, Mohammadsaeed Haghi, Mahdi Salmani
arXiv:2511. 02687v2 Announce Type: replace Abstract: The trajectory of AI development suggests that we will increasingly rely on agent-based systems powered by language models, composed of independently developed agents with different information, privileges, and tools.
By Tim R. Davidson, Adam Fourney, Saleema Amershi, Robert West, Eric Horvitz, Ece Kamar
arXiv:2605. 14211v3 Announce Type: replace Abstract: Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales.
By Benjamin Schneider, Xavier Schneider, Victor Zhong, Sun Sun