arXiv:2608. 03644v1 Announce Type: new Abstract: AI agents deployed in real-world settings must be capable of coordinating with humans and other AI agents they have not encountered before.
By Maksymilian Wolski, Nicholas Hoernle, Johannes Forkel, Jakob Foerster
The paper introduces the "convention gap" as a metric for measuring implicit communication in cooperative AI, defined as the difference between predicted failure probability from literal messages and observed failure rates. Using the card game Hanabi, the authors analyze 101,000 play actions from human-human, AI-AI, and human-AI datasets, finding a +26.2pp gap in human pairs, a -0.7pp gap in AI pairs, and a +16.4pp gap in human-AI pairs, with the largest gaps occurring on plays with no hints. The study shows that convention compatibility, rather than raw AI-AI performance, may better predict an AI’s effectiveness with human partners.
By Makoto Fukushima, Hua-Dong Xiong, Ehsan Moradi Pari
arXiv:2602. 20804v2 Announce Type: replace Abstract: Cooperative multi-agent reinforcement learning (MARL) is typically framed as a decentralised partially observable Markov decision process (Dec-POMDP), a setting whose hardness stems from two key challenges: partial observability and decentralised coordination.
By Kale-ab Tessera, Leonard Hinckeldey, Riccardo Zamboni, David Abel, Amos Storkey
arXiv:2606. 09826v1 Announce Type: cross Abstract: Vision-language model (VLM) agents are increasingly deployed in interactive game environments.
By Mingxian Lin, Shengju Qian, Yuqi Liu, Yi-Hua Huang, Yiyu Wang, Wei Huang, Yitang Li, Fan Zhang, Zeyu Hu, Lingting Zhu, Xin Wang, Xiaojuan Qi
The paper introduces ICRL4AHT, a large-scale benchmark for evaluating In-Context Reinforcement Learning (ICRL) in Ad-Hoc Teamwork (AHT) scenarios using Overcooked-V2. It provides a diverse teammate suite, a reproducible pipeline, and evaluates history-conditioned ICRL algorithms such as Algorithm Distillation and Decision-Pretrained Transformer. The results show that these methods often perform worse than random baselines and do not improve with longer horizons, underscoring the difficulty of strategic inference under partial observability in AHT.
By Yuheng Jing, Kai Li, Ziwen Zhang, Jiajun Zhang, Zeyao Ma, Jiaxi Yang, Lei Zhang, Zhe Wu, Jinmin He, Junliang Xing, Jian Cheng
arXiv:2605.14211v4 Announce Type: replace
Abstract: Long-horizon visuomotor tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrat...
By Benjamin Schneider, Xavier Schneider, Victor Zhong, Sun Sun
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
By Wenjie Liao, Liangjie Zhao, Zehong Cao
The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.
By Hrithika Deepu Nair, Kayvan Karim
CollabFlow introduces a recursive self‑improvement framework for multi‑agent collaboration in large language model systems. It trains a Collab‑Director to assemble teams of agents, uses a frozen executor to run them, and retrains the director each round based on outcomes. The system incorporates evidence‑conditioned communication protocols within collaboration graphs and a Collaborative Trajectory Balance objective to maintain diverse high‑performing teams across rounds, achieving superior performance on twelve datasets.
By Xiao Huang, Mingda Zhang, Junming Zhang, Qiang Huang, Hanwen Zhang, Yue Dai, Zijia Wang, Xiaoying Tang
arXiv:2608. 09128v1 Announce Type: cross Abstract: LLM agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents.
By Keyu He, Xuhui Zhou, Maarten Sap
arXiv:2606. 12281v1 Announce Type: cross Abstract: In Decentralized Training and Decentralized Execution (DTDE) for cooperative Multi-Agent Reinforcement Learning (MARL), action-advising-based knowledge sharing promotes interpretable and scalable cooperation among agents.
By Jinyuan Zu, Xiaowei Lv, Yongcai Wang, Deying Li, Yunjun Han, Wenping Chen, Fengyi Zhang, Naiqi Wu
arXiv:2606. 08340v1 Announce Type: new Abstract: As language models are increasingly deployed as autonomous agents, they must coordinate with others over long horizons in open-ended interactive tasks.
By Kale-ab Abebe Tessera, Andras Szecsenyi, Cameron Barker, Alexander Rutherford, Davide Paglieri, Aidan Scannell, Henry Gouk, Elliot J. Crowley, Tim Rockt\"aschel, Amos Storkey