arXiv:2509. 26306v5 Announce Type: replace Abstract: Existing multi-agent learning approaches have developed interactive training environments to explicitly promote collaboration among multiple Large Language Models (LLMs), thereby constructing stronger multi-agent systems (MAS).
By Hehai Lin, Shilei Cao, Sudong Wang, Haotian Wu, Minzhi Li, Linyi Yang, Juepeng Zheng, Chengwei Qin
arXiv:2601. 03555v3 Announce Type: replace Abstract: Training reliable tool-augmented agents remains a significant challenge, largely due to the difficulty of credit assignment in multi-step reasoning.
By Yuxuan Jiang, Francis Ferraro
arXiv:2510. 05592v2 Announce Type: replace Abstract: Outcome-driven reinforcement learning has advanced reasoning in large language models (LLMs), but prevailing tool-augmented approaches train a single, monolithic policy that interleaves thoughts and tool calls under full context; this scales poorly with long horizons and diverse tools and generalizes weakly to new scenarios.
By Zhuofeng Li, Haoxiang Zhang, Seungju Han, Sheng Liu, Jianwen Xie, Yu Zhang, Yejin Choi, James Zou, Pan Lu
arXiv:2512. 03438v3 Announce Type: replace Abstract: Agentic reasoning models trained with multimodal reinforcement learning (MMRL) have become increasingly capable, yet they are almost universally optimized using sparse, outcome-based rewards computed based on the final answers.
By Reuben Tan, Baolin Peng, Zhengyuan Yang, Hao Cheng, Oier Mees, Theodore Zhao, Andrea Tupini, Isar Meijer, Qianhui Wu, Yuncong Yang, Lars Liden, Yu Gu, Sheng Zhang, Xiaodong Liu, Lijuan Wang, Marc Pollefeys, Yong Jae Lee, Jianfeng Gao
arXiv:2512. 09706v2 Announce Type: replace Abstract: The paradigm of agentic AI is shifting from engineered complex workflows to post-training native models.
By Kaichen He, Zihao Wang, Muyao Li, Anji Liu, Yitao Liang
The paper introduces a text-based, multi-agent version of the board game Clue to test multi-step deductive reasoning in large language models (LLMs). Six LLM-based agents (GPT‑4o‑mini and Gemini‑2.5‑Flash) play turn‑based games, and a tool‑augmented approach uses a structured possibility matrix to convert implicit game state into explicit remaining possibilities, thereby offloading memory and deductive constraints from the agents. The study compares this tool‑augmented method against a baseline to assess its impact on reasoning quality and task success in a strategic reasoning environment.
By Rebecca Ansell, Autumn Toney-Wails
arXiv:2508. 14751v2 Announce Type: replace Abstract: We study goal-conditioned reinforcement learning in partially observable environments with sparse rewards and large, structured goal spaces.
By Thomas Carta, Cl\'ement Romac, Loris Gaven, Pierre-Yves Oudeyer, Olivier Sigaud, Sylvain Lamprier
SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent.
whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."
By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques
arXiv:2607. 15660v1 Announce Type: new Abstract: While LLM agents demonstrate strong reasoning abilities in compact and well-defined scenarios, they struggle to maintain robustness and effectiveness when faced with large-scale, diverse, and dynamic real-world environments that demand seamless tool integration.
By Shuaiyu Zhou, Fengpeng Yue, Zengjie Hu, Yuanzhe Shen, Chenyang Zhang, feng hong, Cao Liu, Ke Zeng
arXiv:2608.30035v1 Announce Type: new
Abstract: Self-evolving reasoning frameworks train a Challenger to generate questions exposing a Solver's weaknesses, creating adaptive curricula without human d...
By Vinoth Selvendran, Zhanming Zhang
arXiv:2509. 23071v2 Announce Type: replace-cross Abstract: Retrieval-augmented generation (RAG) agent development is hindered by the lack of executable ground-truth agent-environment interaction trajectories.
By Muzhi Li, Jinhu Qi, Yihong Wu, Minghao Zhao, Liheng Ma, Yifan Li, Xinyu Wang, Zhenghan Tai, Zixing Song, Yingxue Zhang, Ho-fung Leung, Irwin King
arXiv:2606. 10684v1 Announce Type: cross Abstract: Modern language agents which perform multi-step reasoning have shown strong performance in knowledge-intensive question answering.
By Jaewan Park, Solbee Cho, Jay-Yoon Lee