arXiv:2610.18614v1 Announce Type: new
Abstract: Controlling an acting LLM agent means deciding, at each step of a long-horizon task, whether to trust its next action, abstain, or hand off to a human....
By Ashutosh Hathidara
MA-JEPA is a stochastic world model designed for multi‑agent reinforcement learning that replaces observation reconstruction with joint‑embedding prediction. It uses a categorical latent state and a causal Transformer trained on posterior and action‑conditioned dynamics to generate imagined trajectories for actor‑critic learning. The model achieves strong performance on the SMAC benchmark, matching or surpassing the best reported mean win rates on half of the evaluated maps.
By Brandon Gary Kaplowitz, Osaze James Obahor, Christian Schroeder de Witt
arXiv:2608. 06735v1 Announce Type: new Abstract: Reinforcement learning (RL) has achieved strong results in improving large language models (LLMs) on tasks with stationary, verifiable rewards, such as mathematical reasoning and code execution.
By Senhao Wang, Chenghao Cai, Haitao Hu, Mingxing Huang, Xingguang Wang, Wenhao Li, Zecheng Lin
arXiv:2609.05837v1 Announce Type: new
Abstract: LLM-based agents are increasingly deployed in real-world applications through tool-use APIs, yet training them for specific environments remains fundam...
By Zhiyi Lyu, Yewen Li, Longtao Zheng, Shengtian Yang, Lang Feng, Lei Feng, Peng Jiang, Kun Gai, Qingpeng Cai, Bo An
The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.
By Hrithika Deepu Nair, Kayvan Karim
arXiv:2608.20909v1 Announce Type: new
Abstract: Offline RL methods commonly jointly train the actor and critic, where the critic is used to guide the actor toward higher-value actions. This coupled l...
By Xuyao Lin, Yixiang Shan, Jinru Duan, Tao Yang, Xinyu Zhao, Runyu Lei, Yiming Zhao, Jiaxin Fan, Zongbao Feng, Peng Jia