arXiv AI

Strategy-Following Multi-Agent Deep Reinforcement Learning Considering Control Strategies Provided to Other Agents

arXiv:2607. 18719v1 Announce Type: cross Abstract: This study proposes a learning method for multi-agent systems that allows agents to be controlled through human manager instructions after learning and enables uninstructed agents to implicitly complement the overall work based on the actions of other agents.

arXiv AI
Aug 25

SRMT: Shared Memory for Multi-agent Lifelong Pathfinding

The paper introduces the Shared Recurrent Memory Transformer (SRMT), a decentralized multi‑agent reinforcement learning framework that uses a global memory workspace for agents to broadcast and query each other’s learned states. SRMT is evaluated on the Partially Observable Multi‑Agent Pathfinding (PO‑MAPF) problem, showing that shared memory enables emergent coordination even with minimal reward guidance and outperforms existing baselines on the Bottleneck task and scales competitively on larger POGEMA maps. The authors provide open‑source code for training and evaluation on GitHub.

By Alsu Sagirova, Yuri Kuratov, Mikhail Burtsev
arXiv Machine Learning
Sep 24

Optimization without Future Compromises? Decentralized Coordination via Collective and Reinforcement Learning

The paper introduces Hierarchical Reinforcement and Collective Learning (HRCL), a framework that combines multi‑agent reinforcement learning (MARL) with decentralized coordination. HRCL uses MARL at a high level to generate strategic guidance that limits the decision space for low‑level agents, enabling efficient short‑term coordination while considering long‑term effects. Experiments on synthetic, energy‑management, and drone‑swarm scenarios demonstrate faster convergence and significant reductions in system‑wide and individual costs compared to standalone MARL.

By Chuhao Qin, Evangelos Pournaras
arXiv AI
Sep 18

UnifiedPlayers: Enhance Tool-Integrated Reasoning in Agentic Reinforcement Learning

UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.

By Wenjie Liao, Liangjie Zhao, Zehong Cao