arXiv:2610.10297v1 Announce Type: cross
Abstract: While energy efficiency is a critical objective for legged-robot locomotion control, achieving low energy consumption while maintaining robust perfor...
By Ammar Issa, Anubhav Singh, Anton Tsaritsin, Sergey Kolyubin
arXiv:2606. 14270v1 Announce Type: cross Abstract: Fall recovery is critical for autonomous legged locomotion.
By Haidong Hou, Zhangguo Yu, Tao Han, Hengbo Qi, Khaleel Ghazal, Yu Zhang, Yidong Du, Xuechao Chen, Fei Meng
arXiv:2603.26687v2 Announce Type: replace-cross
Abstract: Hybrid aerial--ground robots can use thrust to cross obstacles that impede wheel-driven motion, but deciding how much thrust to apply during...
By Jiaxing Li, Ishaan Bhimwal, Wen Tian, Xinhang Xu, Junbin Yuan, Yuxin Guo, Sebastian Scherer, Muqing Cao
The paper compares two leading motion‑imitation reinforcement learning pipelines—HyFyDy, which uses detailed musculotendon modeling, and MuJoCo, which focuses on computational speed. Using the same human motion‑capture and EMG data, both pipelines reproduce kinematics similarly, but HyFyDy’s muscle activation predictions align more closely with experimental EMG (RMSE 0.164, r = 0.4) than MuJoCo’s (RMSE 0.344, r = 0.11). The authors conclude that HyFyDy’s higher physiological realism makes it currently more suitable for musculoskeletal modeling, though both systems need further development for GPU‑parallelizable environments and robotic assistive‑device design.
By Ayah G. Ahmad, Claire E. Borden, Maegan Tucker
arXiv:2603. 12408v2 Announce Type: replace-cross Abstract: Motion imitation learning (IL) is increasingly used in robotics and human gait modeling, yet its ability to recover biomechanically consistent joint moments without explicit kinetic information remains unclear.
By Xinyi Liu, Jangwhan Ahn, Edgar Lobaton, Jennie Si, He Huang
The paper introduces a Reflex-Informed Neuromuscular Reinforcement Learning framework for muscle-driven locomotion. It combines a fixed phase-dependent reflex controller with a reinforcement learning policy that adjusts reflex gains and thresholds for hip swing, knee support, and ankle propulsion. Experiments show the method produces physiologically plausible walking with improved kinematic accuracy, dynamic consistency, symmetry, and stride consistency, and remains robust to muscle weakness and perturbations without retraining.
By Jian Zhou, Xingyu Zhang, Rui Ma, Yu Cao, Shane Xie, Zhi-qiang Zhang
arXiv:2607. 12114v1 Announce Type: cross Abstract: A humanoid that can walk should not relearn locomotion from scratch to jog or run.
By Kwan-Yee Lin, Zilin Wang, Janelle J. Liu, Stella X. Yu
arXiv:2607. 20399v1 Announce Type: cross Abstract: Full-sized humanoid robot capabilities have grown exponentially in recent years, aiming towards general-purpose deployment in human environments.
By Nicolas Kosanovic, Jordan Dowdy, Jean Chagas Vaz
arXiv:2603. 12408v3 Announce Type: replace-cross Abstract: Motion imitation learning (IL) is increasingly used in robotics and human gait modeling, yet its ability to recover biomechanically consistent joint moments without explicit kinetic information remains unclear.
By Xinyi Liu, Jangwhan Ahn, Edgar Lobaton, Jennie Si, He Huang
OmniMimic is a training framework that expands limited animal demonstration data into a single multi‑gait policy for omnidirectional quadruped locomotion. It uses temporal reversal, constrained dynamics completion, and sagittal reflection to generate kinematic and physical supervision beyond the observed directions, then progressively expands command ranges and employs a shared actor with soft‑gated gait‑specialized residual experts. In simulation, OmniMimic improves foot‑position accuracy by 12.9% and velocity‑tracking error by 63.1% over the APEX baseline across four gaits.
By Sheng Wu, Guoqiang Zhao, Zhe Yang, Fei Teng, Zhikun Zhou, Yanlin Yang, Zheng Fang, Hong Zheng, Yaonan Wang, Kailun Yang
arXiv:2606. 15896v1 Announce Type: cross Abstract: Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective.
By Loukas Kordos, Leonard T. Franz, Simon Rappenecker, Oliver Hausdoerfer, Angela P. Schoellig, Pavel Kolev, Georg Martius
arXiv:2606. 11092v1 Announce Type: cross Abstract: Elite humanoid soccer shooting requires whole-body stability, high-impulse whole-body interactions, and accuracy to targets.
By Yichao Zhong, Yidan Lu, Yuhang Lu, Tianyang Tang, Haoguang Mai, Yixuan Pan, Tianyu Li, Li Chen, Jingbo Wang, Zhongyu Li, Peng Lu, Hongyang Li