Arnold: A multi-task, multi-embodiment muscle transformer policy
arXiv:2508. 18066v2 Announce Type: replace-cross Abstract: Controlling high-dimensional and nonlinear musculoskeletal models of the human body is a foundational scientific challenge.
arXiv:2608. 00715v1 Announce Type: cross Abstract: Learning-based controllers can deliver exoskeleton assistance after training entirely in physics-based simulation, yet few controllers that address human-device co-adaptation have been validated on real users by whole-body metabolic measurement, the standard benchmark for assistive walking.
arXiv:2508. 18066v2 Announce Type: replace-cross Abstract: Controlling high-dimensional and nonlinear musculoskeletal models of the human body is a foundational scientific challenge.
arXiv:2606. 05234v1 Announce Type: cross Abstract: Wearable exoskeleton systems hold promise for restoring mobility in individuals with physical impairments, yet most existing controllers rely on static gait policies that lack the ability to adapt to dynamic real-world environments or individual user characteristics.
arXiv:2602. 15245v2 Announce Type: replace-cross Abstract: Reinforcement learning (RL)-based biomechanical simulations have the potential to revolutionise HCI research and interaction design, but currently lack usability and interpretability.
arXiv:2608. 17030v1 Announce Type: cross Abstract: The massive overactuation in the human musculoskeletal system makes it challenging to train musculoskeletal models to generate human-like motion via reinforcement learning, primarily because exploration in the resulting high-dimensional and redundant action space is extremely inefficient.
arXiv:2603. 12408v2 Announce Type: replace-cross Abstract: Motion imitation learning (IL) is increasingly used in robotics and human gait modeling, yet its ability to recover biomechanically consistent joint moments without explicit kinetic information remains unclear.
arXiv:2603. 12408v3 Announce Type: replace-cross Abstract: Motion imitation learning (IL) is increasingly used in robotics and human gait modeling, yet its ability to recover biomechanically consistent joint moments without explicit kinetic information remains unclear.
arXiv:2505. 24415v2 Announce Type: replace-cross Abstract: Automated evaluation of movement quality can enhance physiotherapeutic treatment and sports training by providing objective, real-time feedback.
arXiv:2608. 01506v1 Announce Type: cross Abstract: Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift.
arXiv:2607. 12114v1 Announce Type: cross Abstract: A humanoid that can walk should not relearn locomotion from scratch to jog or run.
arXiv:2607. 20237v1 Announce Type: new Abstract: Rehabilitation scoring systems are most useful when their outputs can be reviewed and interpreted within clinical workflows.
arXiv:2607. 24083v1 Announce Type: new Abstract: Reinforcement learning can produce robust humanoid controllers, but each new task is typically trained as a separate policy with its own reward design and training process.
arXiv:2604. 05360v2 Announce Type: replace-cross Abstract: Gait analysis is essential in post-stroke rehabilitation but remains time-intensive and cognitively demanding, especially when clinicians must integrate gait videos and motion-capture data into structured reports.