arXiv AI

Robust Fall Recovery for Armless Bipedal-Wheeled Robots Via Force-Guided Learning

arXiv:2606. 14270v1 Announce Type: cross Abstract: Fall recovery is critical for autonomous legged locomotion.

arXiv AI
Sep 18

GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction

The paper introduces InterTrack, a behavior world model that enables humanoid robots to perform robust whole-body tracking while interacting with varied terrain and objects. Using a Transformer architecture, InterTrack predicts actions, states, and behavior distributions conditioned on the environment, and it is trained with an automated pipeline that reconstructs 3D support geometry from retargeted motions. The system achieves an 81.3% success rate on terrain interaction, a 99.3% fall-recovery rate, and outperforms leading baselines in both free-space tracking and cross-terrain scenarios.

By Ziyang Cheng, Tianshu Tang, Jinxin Lan, Xinze Chen, Yuhan Gong, Zhichao Liu, Changzhong Wu, Yahao Mao, Zongyan Deng, Mingxuan Ma, Huasen Xi, Yilong Liu, Yutong Wu, Xiaofeng Wang, Borui Zhang, Bingyao Yu, Yang Wang, Yun Ye, Guan Huang, Xiaojie Jin, Zheng Zhu, Jiwen Lu
arXiv AI
Jul 9

Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report

arXiv:2607. 07370v1 Announce Type: cross Abstract: In embodied intelligence systems, the motion controller serves as the critical bridge between semantic reasoning and physical execution.

By Xufeng Zhao, Fuzhi Yang, Jianhui Chen, Li Gao, Zhang Meng, Jie Gao, Yao Zheng, Wenyu Liu, Menglin Yang, Minqi Gu, Yaru Zhao, Honglin Han, Shihui Su, Zixiao Tang, Liu Liu, Mu Xu, Yang Cai, Wenbin Tang
arXiv AI
Jul 23

PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion

arXiv:2510. 18348v2 Announce Type: replace-cross Abstract: State-of-the-art perceptive Reinforcement Learning controllers for legged robots typically either (i) impose oscillator-or IK-based gait priors that constrain the action space, bias policy optimization, and limit adaptability across robot morphologies, or (ii) operate "blind," making them unable to anticipate hind-leg terrain and brittle to observation noise.

By Alexandros Ntagkas, Chairi Kiourt, Konstantinos Chatzilygeroudis
arXiv AI
Aug 10

Learning to Walk With Less: A Dyna-Style Approach to Quadrupedal Locomotion

arXiv:2509. 06296v2 Announce Type: replace-cross Abstract: Traditional on-policy reinforcement learning (RL) controllers for quadrupedal locomotion often suffer from low data efficiency, requiring millions of interactions with simulated environments to achieve stable control.

By Francisco Affonso, Felipe Tommaselli, Jo\~ao H. Al\'essio, Vivian S. Medeiros, Mateus V. Gasparino, Girish Chowdhary, Marcelo Becker
arXiv Computer Vision
Sep 18

OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotion

OmniMimic is a training framework that expands limited animal demonstration data into a single multi‑gait policy for omnidirectional quadruped locomotion. It uses temporal reversal, constrained dynamics completion, and sagittal reflection to generate kinematic and physical supervision beyond the observed directions, then progressively expands command ranges and employs a shared actor with soft‑gated gait‑specialized residual experts. In simulation, OmniMimic improves foot‑position accuracy by 12.9% and velocity‑tracking error by 63.1% over the APEX baseline across four gaits.

By Sheng Wu, Guoqiang Zhao, Zhe Yang, Fei Teng, Zhikun Zhou, Yanlin Yang, Zheng Fang, Hong Zheng, Yaonan Wang, Kailun Yang
arXiv AI
Jul 20

Interaction-Aware Whole-Body Control for Compliant Object Transport

arXiv:2603. 03751v2 Announce Type: replace-cross Abstract: Cooperative object transport in unstructured environments remains challenging for assistive humanoids because strong, time-varying interaction forces can make tracking-centric whole-body control unreliable, especially in close-contact support tasks.

By Hao Zhang, Yves Tseng, Ding Zhao, H. Eric Tseng