arXiv Machine Learning

Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds

arXiv:2607. 18135v1 Announce Type: cross Abstract: Learning-based approaches to locomotion have risen in popularity in recent years, showing the capability for complex legged locomotion and whole-body control.

arXiv AI
Aug 10

Learning to Walk With Less: A Dyna-Style Approach to Quadrupedal Locomotion

arXiv:2509. 06296v2 Announce Type: replace-cross Abstract: Traditional on-policy reinforcement learning (RL) controllers for quadrupedal locomotion often suffer from low data efficiency, requiring millions of interactions with simulated environments to achieve stable control.

By Francisco Affonso, Felipe Tommaselli, Jo\~ao H. Al\'essio, Vivian S. Medeiros, Mateus V. Gasparino, Girish Chowdhary, Marcelo Becker
arXiv AI
Jul 16

Agile perceptive multi-skill locomotion for quadrupedal robots in the wild

arXiv:2607. 13579v1 Announce Type: cross Abstract: Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors.

By Jun-Gill Kang, Jaehyun Park, Tae-Gyu Song, Joon-Ha Kim, Seungwoo Hong, Hae-Won Park
arXiv AI
Jul 2

Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specifications

arXiv:2607. 00442v1 Announce Type: cross Abstract: Reinforcement learning (RL) for quadruped locomotion commonly depends on fixed, hand-crafted, and Markovian reward functions that limit both interpretability of learned policies and lack explicit control over gait behaviors.

By Merve Atasever, Cagan Bakirci, Alfredo Reina Corona, Keyan Azbijari, Jyotirmoy V. Deshmukh
arXiv AI
Aug 13

Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL

arXiv:2608. 12063v1 Announce Type: cross Abstract: Integrating locomotion and manipulation is essential for robot autonomy, but scaling standard Reinforcement Learning (RL) to complex tasks is severely bottlenecked by the slow, manual process of dense reward shaping.

By Martin Schuck, Maks Sorokin, Simone Manni, Duy Ta, Angela P. Schoellig, Marco Hutter, Simon Le Cleac'H, Jan Br\"udigam
arXiv Machine Learning
Sep 10

FALCON-S: Fixed-wing ground-effect Aerodynamics Simulator and Flight Control Learning Suite

FALCON‑S is a modular, high‑fidelity simulator designed for fixed‑wing aerial robots operating near the ground. It models full 6DoF rigid‑body physics, semi‑empirical ground‑effect aerodynamics, actuator dynamics, sensor noise, and environmental disturbances, and supports both CPU and GPU backends via Torch and NVIDIA Warp for large‑scale reinforcement learning and optimal control. The framework offers a unified interface for various controllers, including RL and optical control algorithms, and allows cross‑validation with X‑Plane and JSBSim for engineering integration and visual fidelity.

By Matteo El Hariry, Pedro Lima, Andrej Orsula, Matthieu Geist, Miguel Olivares-Mendez
Hugging Face Trending Papers
Aug 12

Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL

Integrating locomotion and manipulation is essential for robot autonomy, but scaling standard Reinforcement Learning (RL) to complex tasks is severely bottlenecked by the slow, manual process of dense reward shaping. To bypass this limitation, we leverage Sample-based Model Predictive Control (SMPC) entirely in simulation as an automated, rapidly tunable expert to generate massive offline datasets.

arXiv AI
Jun 3

Assistax: A Multi-Agent Hardware-Accelerated Reinforcement Learning Benchmark for Assistive Robotics

arXiv:2507. 21638v2 Announce Type: replace Abstract: The development of reinforcement learning (RL) algorithms has been largely driven by ambitious challenge tasks and benchmarks.

By Leonard Hinckeldey, Elliot Fosong, Rimvydas Rubavicius, Elle Miller, Trevor McInroe, Fan Zhang, Patricia Wollstadt, Stefano V. Albrecht, Subramanian Ramamoorthy