arXiv Machine Learning By Yifei Yuan, Jakob Wolf, Ghaith Androwis, Xianlian Zhou

Staged Multi-Agent Training (SMAT) for Hip Exoskeletons: Metabolic and Biomechanical Validation of a Simulation-Trained Co-Adaptive Controller

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arXiv:2608. 00715v1 Announce Type: cross Abstract: Learning-based controllers can deliver exoskeleton assistance after training entirely in physics-based simulation, yet few controllers that address human-device co-adaptation have been validated on real users by whole-body metabolic measurement, the standard benchmark for assistive walking.

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arXiv Machine Learning
Sep 18

UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control

UniExo is a framework that builds a single, multi-skill musculoskeletal human policy by distilling four imitation experts—walking, turning, running, and backward walking—into one network guided by a skill latent. The human policy is fine‑tuned with reinforcement learning on transition sequences, achieving a 94.7% tracking success rate on unseen clips and greater robustness to perturbations. A hip exoskeleton controller is then co‑adapted with this human policy via multi‑agent reinforcement learning, enabling it to assist across four treadmill speeds and a continuous route of all four skills without explicit mode switching.

By Yifei Yuan, Jakob Wolf, Ghaith Androwis, Xianlian Zhou
arXiv Machine Learning
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Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learning

The paper compares two leading motion‑imitation reinforcement learning pipelines—HyFyDy, which uses detailed musculotendon modeling, and MuJoCo, which focuses on computational speed. Using the same human motion‑capture and EMG data, both pipelines reproduce kinematics similarly, but HyFyDy’s muscle activation predictions align more closely with experimental EMG (RMSE 0.164, r = 0.4) than MuJoCo’s (RMSE 0.344, r = 0.11). The authors conclude that HyFyDy’s higher physiological realism makes it currently more suitable for musculoskeletal modeling, though both systems need further development for GPU‑parallelizable environments and robotic assistive‑device design.

By Ayah G. Ahmad, Claire E. Borden, Maegan Tucker
arXiv Machine Learning
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Reflex-Informed Neuromuscular Reinforcement Learning for Muscle-Driven Locomotion

The paper introduces a Reflex-Informed Neuromuscular Reinforcement Learning framework for muscle-driven locomotion. It combines a fixed phase-dependent reflex controller with a reinforcement learning policy that adjusts reflex gains and thresholds for hip swing, knee support, and ankle propulsion. Experiments show the method produces physiologically plausible walking with improved kinematic accuracy, dynamic consistency, symmetry, and stride consistency, and remains robust to muscle weakness and perturbations without retraining.

By Jian Zhou, Xingyu Zhang, Rui Ma, Yu Cao, Shane Xie, Zhi-qiang Zhang
arXiv Machine Learning
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OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons

arXiv:2606. 05234v1 Announce Type: cross Abstract: Wearable exoskeleton systems hold promise for restoring mobility in individuals with physical impairments, yet most existing controllers rely on static gait policies that lack the ability to adapt to dynamic real-world environments or individual user characteristics.

By Dong Liu, Yanxuan Yu, Ben Lengerich, Tony Geng, Ying Nian Wu