arXiv:2609.19119v1 Announce Type: new
Abstract: Human videos contain rich causal evidence for robot manipulation: they reveal how hand motion induces object motion and produces task-relevant changes...
By Jiaming Zhang, Homanga Bharadhwaj
Grasp in Gaussians (GraG) is a fast, robust method for reconstructing dynamic 3D hand‑object interactions from a single monocular video. It leverages pretrained hand and object priors and represents the scene with a compact Sum‑of‑Gaussians (SoG) model, enabling efficient tracking while preserving geometric fidelity. Experiments show GraG achieves temporally coherent reconstructions on long sequences 4.4×–38.9× faster than prior work.
By Ayce Idil Aytekin, Xu Chen, Zhengyang Shen, Thabo Beeler, Helge Rhodin, Rishabh Dabral, Christian Theobalt
arXiv:2608.13014v2 Announce Type: replace
Abstract: Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet...
By Andela Ilic, Rachel Schuchert, Yijing Jiang, Christian Holz
Text driven hand object interaction (HOI) generation is gaining attention for immersive applications and robotics, yet producing physically plausible interactions remains challenging. Even when individual motions appear natural, small contact errors can cause conspicuous artifacts such as floating and interpenetration.
arXiv:2608.28386v1 Announce Type: new
Abstract: Existing monocular full-body 3D human-object interaction (HOI) methods do not combine explicit finger-level grasp optimization with category-agnostic o...
By Semin Kim, Haechan Shin, Jongyoo Kim
arXiv:2505. 05517v3 Announce Type: replace-cross Abstract: Functional grasping is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively.
By Hongyi Chen, Yunchao Yao, Yufei Ye, Zhixuan Xu, Homanga Bharadhwaj, Jiashun Wang, Arthur Jakobsson, Ruihan Zhao, Shubham Tulsiani, Zackory Erickson, Jeffrey Ichnowski
arXiv:2606. 08057v1 Announce Type: cross Abstract: Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets.
By Yichen Niu, Haoran Lv, Xinrui Zhang, Xueyao Wan, Shiyu Gao, Ying Ai, Hui Xu, Yongqi Hu, Hengyi Zhang, Yang Xie, Zhaxizhuoma, Yue Zhao, Zhenshan Bing, Yan Ding, Jianxing Liu
arXiv:2609.38615v1 Announce Type: cross
Abstract: Egocentric videos of human manipulation provide valuable visual experience for embodied intelligence, yet collecting such data at scale is costly. Ex...
By Hongjia Zhai, Xiyu Zhang, Haoran Zhang, Zhichao Ye, Haomin Liu, Guofeng Zhang, Ian Reid, Xingxing Zuo
arXiv:2610.00451v1 Announce Type: cross
Abstract: Human motion, environmental contacts, and interaction forces are governed by common physical laws, yet existing approaches typically separate visual...
By Rikhat Akizhanov (MBZUAI), Yangsong Zhang (MBZUAI), Nikolai Kaliazin (MBZUAI), Peter Wolf (ETH Z\"urich), Yoshihiko Nakamura (MBZUAI), Pascal Fua (EPFL), Fabio Pizzati (MBZUAI), Ivan Laptev (MBZUAI)
arXiv:2609.27675v2 Announce Type: replace
Abstract: Understanding articulated objects is fundamental for robotic interaction, requiring accurate rigid-part discovery and the recovery of their kinemat...
By Xiaotong Li, Yixiong Jing, Junsheng Ding, Weihang Li, Benjamin Busam, Guangming Wang, Brian Sheil
TouchSight is a monocular egocentric vision framework that predicts dense full-hand contact forces without tactile sensors. It uses 500 hours of pressure-glove data and a 20-hour TwinTouch-20H dataset where generative models render gloved recordings as bare-hand videos, bridging the appearance gap. The system outperforms previous methods on OakInk2, generalizes to unseen natural bare-hand egocentric videos, and improves as glove supervision increases.
World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact.