arXiv Computer Vision

EgoHSI3R: Online 4D Hand-Scene Interaction Reconstruction from Egocentric Video

arXiv Computer Vision
Sep 7

MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervision

MINT is a foundation model that directly predicts world-space two-hand trajectories from egocentric RGB video, jointly estimating camera motion, hand states, and hand presence in a single spatiotemporal representation. It uses an open-source labeling pipeline, EGOPIPELINE, to generate large-scale pseudo-labels for pretraining, followed by fine-tuning on a small set of high-quality joint annotations. The model outperforms existing multi-stage approaches in accuracy and speed, and generalizes zero‑shot to unseen egocentric datasets.

By Zijie Zhu, Weiren Cai, Yizhou Wang, Zhenjie Yang, Yide Liu, Jiahao Chen, Guanqi He
arXiv Machine Learning
Oct 23

EgoHand: Monocular 3D Hand Reconstruction from Egocentric Video

EgoHand is a monocular 3D hand reconstruction model that sets new state‑of‑the‑art results on egocentric video. It is trained on a curated 14‑million‑image corpus that blends synthetic data, in‑the‑wild video, and multi‑camera motion capture to balance diversity and supervision quality. The model uses SOMA‑Hand as its parametric representation, processes 2D hand crops with a transformer encoder, and incorporates camera cues and an auxiliary 2D branch to enhance geometric consistency and image alignment, achieving low inference latency and strong out‑of‑domain generalization on benchmarks such as HOT3D, ARCTIC, and H2O.

By Chao-Yeh Chen, Tiffany Chen, Lin Duan, Tianyi Hu, Yu-Hsiang Huang, Umar Iqbal, Jiefeng Li, Edy Lim, Yanchen Liu, Yihan Pang, Hang Qiu, Jun Saito, Shao Su, Qingsi Wang, Xiufeng Xie
arXiv Computer Vision
Sep 16

EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset

EventEgoHands++ is a new framework for reconstructing 3D hand meshes from egocentric event-based cameras. It introduces a Hand Detector that provides instance-level bounding boxes and masks for left and right hands, and an Adaptive Attention module that uses these detections to model spatial relationships and interactions. The authors extend the synthetic N-HOT3D dataset and create EEH‑R, a large real-world event-based egocentric hand dataset with about 1 million annotated frames, and show that their method outperforms existing baselines on both synthetic and real data.

By Ryosei Hara, Wataru Ikeda, Masashi Hatano, Mariko Isogawa
arXiv Computer Vision
Sep 1

ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

arXiv:2608.20308v2 Announce Type: replace Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe ob...

By Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao, Kaitong Cai, Chengkai Jin, Chunxiao Liu, Jianbo Liu, Siyuan Huang, Xingang Pan, Hongsheng Li
arXiv Computer Vision
Aug 21

DreamHand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

arXiv:2608. 20308v1 Announce Type: new Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps.

By Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao, Kaitong Cai, Chengkai Jin, Chunxiao Liu, Jianbo Liu, Siyuan Huang, Xingang Pan, Hongsheng Li