HandFlow: Fully Generative 4D Hand Recovery with Flow Matching
arXiv:2607. 11221v1 Announce Type: cross Abstract: Accurate monocular 4D hand reconstruction remains challenging.
Grasp in Gaussians (GraG) is a fast, robust method for reconstructing dynamic 3D hand‑object interactions from a single monocular video. It leverages pretrained hand and object priors and represents the scene with a compact Sum‑of‑Gaussians (SoG) model, enabling efficient tracking while preserving geometric fidelity. Experiments show GraG achieves temporally coherent reconstructions on long sequences 4.4×–38.9× faster than prior work.
arXiv:2607. 11221v1 Announce Type: cross Abstract: Accurate monocular 4D hand reconstruction remains challenging.
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.
arXiv:2606.19156v2 Announce Type: replace Abstract: Dynamic 3D hand reconstruction from egocentric videos is essential for next-generation computing platforms such as AR/VR and AI glasses. Despite it...
arXiv:2605.20992v4 Announce Type: replace Abstract: We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape wi...
The paper introduces JoHan, a generative framework that directly recovers 2D and 3D hand motion from video sequences without intermediate per‑frame pose predictions. By jointly learning temporal dynamics and 2D‑3D correspondence, JoHan generates aligned pose sequences that improve temporal consistency and enable accurate estimation of the hand’s global position and orientation relative to the camera. Experiments on challenging benchmarks show that JoHan achieves higher accuracy and faster performance, producing smoother hand‑motion dynamics while maintaining high per‑frame pose accuracy.
arXiv:2609.19119v1 Announce Type: new Abstract: Human videos contain rich causal evidence for robot manipulation: they reveal how hand motion induces object motion and produces task-relevant changes...
arXiv:2602.13444v2 Announce Type: replace-cross Abstract: Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tas...
arXiv:2605.18553v2 Announce Type: replace-cross Abstract: Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy lear...
arXiv:2609.36454v1 Announce Type: new Abstract: We study hand-object interaction (HOI) reconstruction from monocular RGB videos, where partial observations can produce visually plausible yet mechanic...
AdaDex is a goal‑conditioned reinforcement learning framework that transforms a short hand‑object trajectory—captured via mocap or in‑the‑wild RGB(D) video—into an adaptable dexterous skill. It trains a shared policy on two parallel environment populations: motion‑tracking environments that embed human priors and generalization environments that enforce robustness to noisy states and goals. The resulting policies achieve diverse, functional dexterous behaviors such as grasping, re‑posing, in‑hand reorientation, and dynamic throw‑and‑catch, outperforming baselines in generalization and demonstrating transfer from simulation to the real world.
arXiv:2610.09455v1 Announce Type: new Abstract: Recently, approaches that leverage human video datasets for robot policy training have become increasingly prevalent. However, most existing hand track...
arXiv:2610.08782v1 Announce Type: cross Abstract: Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize i...