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PiHand: Latent Hand-Object Interaction Priors for Physics-Based Policy Learning

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PiHand is a physics‑based policy learning framework that synthesizes realistic hand‑object interactions for dexterous manipulation. It first trains expert policies to track motion capture data, then distills these into a goal‑conditioned VAE that captures coupled hand‑object motion. Using bounded residual exploration in this latent space, PiHand produces general tabletop manipulation policies that generalize to unseen objects and trajectories, outperforming baselines across multiple tasks.

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arXiv Computer Vision
Oct 23

PiHand: Latent Hand-Object Interaction Priors for Physics-Based Policy Learning

PiHand is a physics‑based framework that learns latent hand‑object interaction priors for dexterous manipulation. It first trains expert policies to track motion capture demonstrations, then distills these into a goal‑conditioned VAE that captures coupled hand‑object motion. Using bounded residual exploration in this latent space, PiHand produces general tabletop manipulation policies that generalize to unseen objects and trajectories, outperforming baselines across multiple tasks.

By Niklas Berndt, Xianghui Xie, Enes Duran, Yixiao Wang, Gerard Pons-Moll
arXiv Machine Learning
Oct 21

Learning Adaptable Dexterous Skills via Hybrid Dexterous Mimicking

AdaDex is a goal‑conditioned reinforcement learning framework that transforms a short hand‑object trajectory—captured via mocap or in‑the‑wild RGB(D) video—into an adaptable dexterous skill. It trains a shared policy on two parallel environment populations: motion‑tracking environments that embed human priors and generalization environments that enforce robustness to noisy states and goals. The resulting policies achieve diverse, functional dexterous behaviors such as grasping, re‑posing, in‑hand reorientation, and dynamic throw‑and‑catch, outperforming baselines in generalization and demonstrating transfer from simulation to the real world.

By Yuxuan Kuang, Jiashun Wang, Yixuan Sun, Yufei Ye, Sungjae Park, Umar Iqbal, Katerina Fragkiadaki, Shubham Tulsiani
Hugging Face Trending Papers
Jul 7

WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

Retargeting human object interaction demonstrations to physics based simulation requires reproducing not only body motion but also the object motion and contacts that make manipulation succeed. However, position only hand trajectories do not specify the contact forces needed to manipulate objects, and directly tracking them can overconstrain contact rich finger behavior.

arXiv Machine Learning
Jun 10

Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations

arXiv:2606. 10614v1 Announce Type: cross Abstract: Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots.

By Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin