arXiv AI

Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games

arXiv Machine Learning
Jun 2

Quality Audio Prototyping: a prototype system for unified sound retrieval and procedural generation

arXiv:2606. 00629v1 Announce Type: cross Abstract: Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately.

By Nelly Garcia, Aditya Bhattacharjee, Gabryel Mason-Williams, Israel Mason-Williams, Emmanouil Benetos, Joshua Reiss
arXiv AI
Sep 24

SsgCaps: A controlled dataset for the evaluation of sound scene generation algorithms

SsgCaps is a publicly available dataset of human-engineered sound scenes, each paired with a precisely structured prompt that guides the sampling process. The prompts are drawn from a predefined action-based typology, enabling extensive yet plausible sampling. A comparative quantitative analysis shows only small differences between the open and private versions, supporting the recommendation of the open version for benchmarking sound scene generation algorithms.

By Modan Tailleur (LS2N), Junwon Lee (LS2N), Laurie M Heller (LS2N), Mathieu Lagrange (LS2N), Keunwoo Choi, Brian McFee, Keisuke Imoto, Yuki Okamoto
arXiv Computer Vision
6d ago

RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay

RIGen introduces a framework for reciprocal interaction in generative gameplay, combining persistent state, configurable rules, contextual reasoning, and action-conditioned audiovisual generation. The system ensures that player actions have lasting consequences and that the generated world behaves according to its own state and rules, shaping future player choices. Using a Xonotic gameplay dataset, RIGen trains an audiovisual generator and later deploys it in an interactive FPS prototype, showing more reliable combat outcomes and reciprocal interaction.

By Mengfei Li, Yi Zhang, Xingtong Ge, Lunjie Zhu, Fangyu Lin, Peng Li, Guanglu Song, Yu Liu, Wei Xue, Wenhan Luo, Yike Guo
arXiv AI
Sep 4

StrixAE: An Intelligent Agent for Audio Enhancement under Complex Distortion Coupling in Real-World Scenarios

StrixAE is an intelligent audio enhancement agent that uses a multimodal large language model to coordinate multiple enhancement and personalization models. It is trained in two stages: first, chain‑of‑thought supervised fine‑tuning on AcoustBench, and second, Audio Perception Reinforcement Learning that optimizes format validity, structural coherence, and perceptual quality. The approach yields state‑of‑the‑art performance and strong generalization on real‑world test datasets, outperforming many existing open‑source and proprietary solutions.

By Chenglin Wu, Junjie Wu, Jinhang Chen, Mingyang Chen, Zixu Lin, Jiabian Chen, Xinghao Ding, Xiaotong Tu
arXiv AI
Aug 24

A Survey on Foundations and Frontiers of Multimodal Agentic Frameworks: Techniques and Applications

The paper surveys how large multimodal models (LMMs) enhance agentic frameworks that combine perception, memory, reasoning, planning, and action. It examines the integration of multiple modalities—text, images, audio, and video—through delegated, late‑fusion, and early‑fusion architectures, and maps these designs to agent capabilities. The survey also reviews multimodal agentic systems in robotics, web navigation, multimedia content creation, and video understanding, evaluating performance, efficiency, and scalability trade‑offs.

By Neel Mokaria, Rishie Raj, Dheeraj Baiju, Xiaoqian Shen, Shraman Pramanick, Kevin Qinghong Lin, Arda Senocak, Mike Zheng Shou, Philip Torr, Mohamed Elhoseiny, Yapeng Tian, Ruohan Gao, Salman Khan, Sayan Nag, Sanjoy Chowdhury, Dinesh Manocha