arXiv:2608. 03742v1 Announce Type: cross Abstract: Sound effects play a crucial role in conveying actions, events, and environmental cues across digital applications, often requiring a high degree of variation and contextual adaptability.
By Sandy Abdo, Bill Kapralos, Priyamvada Tripathi, KC Collins, Adam Dubrowski
arXiv:2603.16086v2 Announce Type: replace-cross
Abstract: While recent Vision-Language-Action (VLA) models have begun to incorporate audio, they typically treat sound as static pre-execution prompts...
By Chang Nie, Tianchen Deng, Guangming Wang, Zhe Liu, Hesheng Wang
arXiv:2610.07868v1 Announce Type: new
Abstract: Large language model agents have been used to search over symbolic structures such as programs and equations. We propose CueRator, an agentic framework...
By Sunchan Park, Beomkwon Cho, Kyeongbo Kong
arXiv:2602. 11103v2 Announce Type: replace Abstract: Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind.
By Wayne Chi, Yixiong Fang, Arnav Yayavaram, Siddharth Yayavaram, Seth Karten, Qiuhong Anna Wei, Runkun Chen, Alexander Wang, Valerie Chen, Ameet Talwalkar, Chris Donahue
arXiv:2606. 00629v1 Announce Type: cross Abstract: Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately.
By Nelly Garcia, Aditya Bhattacharjee, Gabryel Mason-Williams, Israel Mason-Williams, Emmanouil Benetos, Joshua Reiss
Large language model agents have been used to search over symbolic structures such as programs and equations. We propose CueRator, an agentic framework for policy-aware decision-rule discovery, which...
SsgCaps is a publicly available dataset of human-engineered sound scenes, each paired with a precisely structured prompt that guides the sampling process. The prompts are drawn from a predefined action-based typology, enabling extensive yet plausible sampling. A comparative quantitative analysis shows only small differences between the open and private versions, supporting the recommendation of the open version for benchmarking sound scene generation algorithms.
By Modan Tailleur (LS2N), Junwon Lee (LS2N), Laurie M Heller (LS2N), Mathieu Lagrange (LS2N), Keunwoo Choi, Brian McFee, Keisuke Imoto, Yuki Okamoto
Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e. g.
arXiv:2607. 20166v1 Announce Type: cross Abstract: Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e.
By Siqian Tong, Xuan Li, Chaozhuo Li, Baolong Bi, Yiwei Wang, Yujun Cai, Shenghua Liu, Chengpeng Hao
RIGen introduces a framework for reciprocal interaction in generative gameplay, combining persistent state, configurable rules, contextual reasoning, and action-conditioned audiovisual generation. The system ensures that player actions have lasting consequences and that the generated world behaves according to its own state and rules, shaping future player choices. Using a Xonotic gameplay dataset, RIGen trains an audiovisual generator and later deploys it in an interactive FPS prototype, showing more reliable combat outcomes and reciprocal interaction.
By Mengfei Li, Yi Zhang, Xingtong Ge, Lunjie Zhu, Fangyu Lin, Peng Li, Guanglu Song, Yu Liu, Wei Xue, Wenhan Luo, Yike Guo
StrixAE is an intelligent audio enhancement agent that uses a multimodal large language model to coordinate multiple enhancement and personalization models. It is trained in two stages: first, chain‑of‑thought supervised fine‑tuning on AcoustBench, and second, Audio Perception Reinforcement Learning that optimizes format validity, structural coherence, and perceptual quality. The approach yields state‑of‑the‑art performance and strong generalization on real‑world test datasets, outperforming many existing open‑source and proprietary solutions.
By Chenglin Wu, Junjie Wu, Jinhang Chen, Mingyang Chen, Zixu Lin, Jiabian Chen, Xinghao Ding, Xiaotong Tu
The paper surveys how large multimodal models (LMMs) enhance agentic frameworks that combine perception, memory, reasoning, planning, and action. It examines the integration of multiple modalities—text, images, audio, and video—through delegated, late‑fusion, and early‑fusion architectures, and maps these designs to agent capabilities. The survey also reviews multimodal agentic systems in robotics, web navigation, multimedia content creation, and video understanding, evaluating performance, efficiency, and scalability trade‑offs.
By Neel Mokaria, Rishie Raj, Dheeraj Baiju, Xiaoqian Shen, Shraman Pramanick, Kevin Qinghong Lin, Arda Senocak, Mike Zheng Shou, Philip Torr, Mohamed Elhoseiny, Yapeng Tian, Ruohan Gao, Salman Khan, Sayan Nag, Sanjoy Chowdhury, Dinesh Manocha